Last updated 8/22/22



Voyage of Mael Duinís Curragh, The  ( Storyline, 1989.)


                A Celtic warrior is on a mission to avenge the death of his father when he is stranded on an island where magic really works.




Name to Conjure With, A  (Avon, 1989.)


Zarathandra #1.


Sandy MacGregor is a normal human conjured into a magical realm by a sorcerer who enlists his aid in confronting a supernatural enemy.  With a small group of companions, he steals the treasure of an evil god and vanquishes his minions, using the magical power inherent in his name. 


Troubling Along the Border, A  (Avon, 1991.)


Zarathandra #2.


Stuck in a fantastic world and with no way back to Earth, MacGregor falls under the influence of a spoiled goddess who won't take no for an answer when she decides he is the key to preventing a war.  This time he has to battle a demonic creature who lives in a realm between the worlds.




Legend of Eli Monpress, The  (Orbit, 2012.)


Spirit #5.




Spirit Eater, The  (Orbit, 2010.)


Spirit #3.


Adventures of a professional thief in a fantasy world.


Spirit Rebellion, The  (Orbit, 2010.)


Spirit #2.


A thief with magical abilities meets his match.


Spirit Thief, The  (Orbit, 2010.)


Spirit #1.


A thief and a swordsman launch their career.


Spirit War, The  (Orbit, 2010.)


Spirit #4.




AARONOVITCH, BEN  (Also writes Science Fiction.)


Broken Homes (DAW, 2014.)


Peter Grant #5.




Foxglove Summer (DAW, 2015.)


Peter Grant #6.




Hanging Tree, The (DAW, 2016.)


Peter Grant #7.




Midnight Riot  (Del Rey, 2011.)


Peter Grant #1.


A police officer discovers he can communicate with ghosts.


Moon Over Soho  (Del Rey, 2011.)


Peter Grant #2.


A man with magical powers investigates the murder of a musician.


Rivers of London  (Gollancz, 2012.)


Peter Grant #4.




Whispers Under Ground  (Del Rey, 2012.)


Peter Grant #3.


Ghosts in the subways.




Grimpow: The Invisible Road  (Delacorte, 2007, translated from the Spanish by Noel Baca Castex.)


A boy finds a magical stone that is the key to adventure.


ABBEY, LYNN  (Also writes Science Fiction.)


Behind Time  (Ace, 2001.)


Emma Merrigan #2.


                A young woman is given magical powers to travel through time and space, but then her mother falls into a coma and her powers seem unable to help her.


Beneath the Web  (Ace, 1994.)


Wooden Sword #2.


A young witch struggles with her own emotional attachment to two different men while dealing with the possible collapse of the magical artifact that protects her people.  A plot against the network of magical power makes it important that she choose sides carefully.


Black Flame, The  (Ace, 1980.)


Saga of Rifkind #2.


Having come into full possession of her own magical powers, Rifkind sets out to recover the Black Flame, a source of sorcerous power, from its hiding place in a cursed swamp.  To accomplish her task, she must outwit and outfight a variety of enemies.


Brazen Gambit, The  (TSR, 1994.)


#1 in the multi-author Dark Sun series.


A templar discovers that there are sinister political intrigues within his order, so he allies himself with a group of outlaws who oppose the official corruption.  Eventually he flees the city, estranged from his former friends, seeking a new home and purpose.


Cinnabar Shadows  (TSR, 1995.)


#4 in the multi-author Dark Sun series.


A one time minion of a sorcerous dictator joins the rebel forces dwelling underneath a conquered city and helps lead them to victory against a villain who wishes to destroy the city.


Conquest  (Avon, 1988.  Headline, 1989, as The Green Man.)


Unicorn & Dragon #2.


The king has died and the inevitable struggle is underway among contenders for his throne.  Two young women battle sorcery and treachery against the background of an Eleventh Century England where magic works.


Daughter of the Bright Moon  (Ace, 1979.)


Saga of Rifkind #1.


A female warrior is left homeless in a land of deserts after the destruction of her village by unknown enemies.  Guided by a goddess, she sets out to track down an evil sorceror as part of her bid for revenge.


Down Time  (Ace, 2005.)


Emma Merrigan #4.


                On a cruise, Emma senses another curse from the past and investigates it.


Forge of Virtue, The  (Warner Questar, 1991.)


Ultima #1.


A magical kingdom's long reign of peace may be nearing its end.  Four young adventurers set off to discover a missing magician after hearing a prophecy that only he possesses the knowledge that might avert a disaster.  At the same time, other prominent leaders have similarly disappeared.


Green Man, The.  (See Conquest.)


Guardians, The  (Ace, 1982.)


A young woman's new apartment conceals a magical gateway to another universe.  Unfortunately, the denizens of the other sphere are malevolent and determined to break through and ravage our own plane.  The protagonist must develop her own powers of witchcraft to hold them at bay.


Jerlayne  ( DAW, 1999.)


                In the past, the plague of iron in Faerie was controlled, but now the borders to our world have become porous once again.  A newly trained healer must find a way to protect her people from the disease inherent in that cold metal when it is carried across the border by intruders from our world.


Nether Scroll, The  (Wizards of the Coast, 2000.)


A Forgotten Realms Lost Empires novel.


                An adventurer seeks a magic artifact in order to save the son of a teacher whom he admired and who was murdered by evil forces.


Out of Time  (Ace, 2000.)


Emma Merrigan #1.


                A librarian finds a terrified girl hiding in the library.  In the process of rescuing her, she reawakens old memory of terrible things in her past and the magical powers she has suppressed, and eventually solves the secret of her mother's disappearance, though in a very strange way.


Planeswalker  (TSR, 1998.)


A Magic the Gathering novel.


                Following a devastating war, one of the few who survived discovers that he has the ability to walk between the universes.  He has a series of unrelated adventures in various places.


Rifkind's Challenge  (Tor, 2006.)


Rifkind #3.


                A reclusive female warrior takes up the sword once again when a new threat to her people arises.


Rise and Fall of a Dragon King, The  (TSR, 1996.)


#5 in the multi-author Dark Sun series.


First person account of a poor boy who overcomes misfortunes and danger to become first a warrior, then a ruler, ultimately a god incarnate.


Sanctuary  (Tor, 2002.)


A Thieves World novel.


                The guardian of the magical secrets of a city lies dying and must choose a successor.


Siege of Shadows  (Ace, 1996.)


A complex tale involving twins who decide to challenge a mystical curse that has afflicted their land for generations.  Evil wizards, mundane villains, and a quest are all included in their subsequent adventures.


Simbulís Gift, The  (TSR, 1997.)


A Forgotten Realms Nobles novel.


                A queen plots to steal a valued colt in order to win the support of a magician whom she wants to help her provide an heir.  Unsurprisingly, her plans donít go as smoothly as she had hoped.


Taking Time  (Ace, 2004.)


Emma Merrigan #3.


                A woman with psychic time traveling ability seeks to neutralize a family curse.


Temper of Wisdom, The  (Questar, 1992.)


Ultima #2.


A band of heroes become criminals in their own land when they run afoul of the local inquisitor, who has illegally seized control.  To save themselves, they must prove that he is dealing in evil magic and restore the legitimate government.


Unicorn and Dragon  (Avon, 1987, Headline, 1988.)


Unicorn & Dragon #1.


As the old king loses his grip, evil forces threaten Eleventh Century England.  Two sisters battle powers both mundane and magical as they seek to fill the power gap left by the dying man.


Wooden Sword, The  (Ace, 1991.


Wooden Sword #1.


A young man is briefly imprisoned inside a magical tree, emerging later with knowledge and magical weapons.  His enemy is a despotic would-be ruler, whose use of fire as an instrument of terror has aroused the sentient trees to act in their own defense.  His ally is a young woman whom he helps escape from impending marriage to a sadistic villain.




Father Goose in Oz  (Emerald City Press, 1994.)


Not seen.


How the Wizard Came to Oz  (Emerald City Press, 1991.)


Not seen.


How the Wizard Saved Oz  (Emerald City Press, 1997.)


Not seen.


Magic Chest of Oz, The  (Emerald City Press, 1993.)


As Oz prepares to celebrate Dorothy's victory over the wicked witch, each of her three closest friends must deal with a new menace to the land's peace.


Nome King's Shadow in Oz, The  (Emerald City Press, 1992.)


Not seen.


Speckled Rose of Oz  (Emerald City Press, 1995.)


Not seen.


ABBOTT, TONY  (Also writes Horror and  Science Fiction.)


City in the Clouds  (Scholastic, 1999.)


Secrets of Droon #4.




Coiled Viper, The (Scholastic, 2003.)


Secrets of Droon #19.




Crown of Wizards  (Scholastic, 2009.)


Secrets of Droon special.


A young wizard seeks a magical artifact.


Dream Thief  (Scholastic, 2003.)


Secrets of Droon #17.




Escape from Jabar-Loo  (Scholastic, 2007.)


Secrets of Droon #28.




Final Quest, The  (Scholastic, 2010.)


Droon #35.


The last battle to save a magical kingdom.


Flight of the Blue Serpent  (Scholastic, 2008.)


Secret of Droon #33.




Flight of the Genie  (Scholastic, 2004.)


Secrets of Droon #21.




Fortress of the Treasure Queen, The  (Scholastic, 2004.)


Secrets of Droon #23.




Golden Wasp, The (Scholastic, 2000.)


Secrets of Droon #8.




Great Ice Battle, The  (Scholastic, 2000.)


Secrets of Droon #5.




Hawk Bandits of Tarkoom (Scholastic, 2001.)


Secrets of Droon #11.




Hidden Stairs and the Magic Carpet, The  (Scholastic, 1999.)


Secrets of Droon #1.




In the City of Dreams  (Scholastic, 2009.)


Secrets of Droon #34.


A young wizard is trapped in a dream world.


Into the Ice Caves of Krog  (Scholastic, 2003.)


Secrets of Droon #20.




Into the Land of the Lost  (Scholastic, 2000.)


Secrets of Droon #7.




In the Shadow of Goll  (Scholastic, 2006.)


Secrets of Droon #26.


An ancient sorcerer returns to life and raises an army.


Isle of Mists, The  (Scholastic, 2004.)


Secrets of Droon #22.




Journey to the Volcano Palace  (Scholastic, 1999.)


Secrets of Droon #2.




Knights of the Silversnow, The (Scholastic, 2002.)


Secrets of Droon #16.




Mask of Maliban, The  (Scholastic, 2001.)


Secrets of Droon #13.




Mississippi River Blues  (Hyperion, 2002.)


Frankie and Devin #2.


                Two young boys are sent for an adventure in the world of Mark Twain's Tom Sawyer.


Moon Dragon, The  (Scholastic, 2006.)


Secrets of Droon #27.




Moon Magic  (Scholastic, 2008.)


Secrets of Droon #33.




Moon Scroll, The (Scholastic, 2002.)


Secrets of Droon #15.




Mysterious Island, The  (Scholastic, 1999.)


Secrets of Droon #3.




Pirates of the Purple Dawn  (Scholastic, 2007.)


Secrets of Droon #30.


Pirates kidnap a princess who knows the location of a priceless jewel.


Queen of Shadowthorn  (Scholastic, 2007.)


Secrets of Droon #31.




Quest for the Queen  (Scholastic, 2000.)


Secrets of Droon #10.




Race to Doobesh, The  (Scholastic, 2004.)


Secrets of Droon #24.




Riddle of Zorfendorf Castle, The  (Scholastic, 2004.)


Secrets of Droon #25.




Secrets of Droon (Scholastic, 2003.)


Secrets of Droon #18.




Sleeping Giant of Goll, The  (Scholastic, 2000.)


Secrets of Droon #6.


                Aided by a wizard and a dragon, a group of kids defeat a sorcerer and his giant ally.


Tower of the Elf King (Scholastic, 2000.)


Secrets of Droon #9.




Trapped in Transylvania  (Hyperion, 2002.)


Frankie and Devin #1.


                Two youngsters are magically transported into the world of Bram Stoker's Dracula, but a light hearted version of it.


Treasure of the Orkins, The  (Scholastic, 2007.)


Secrets of Droon #32.


The search for a treasure.


Under the Serpent Sea  (Scholastic, 2001.)


Secrets of Droon #12.




Voyage of the Jaffa Wind  (Scholastic, 2002.)


Secrets of Droon #14.




What a Trip!  (Hyperion, 2002.)


Frankie and Devin #3.


                The troublesome twosome are magically transported into Around the World in 80 Days by Jules Verne.




Thief of Baghdad, The   (H.K. Fly, 1924, Hutchinson, 1924, Starblaze, 1987.  From the screenplay by ?.)


Novelization of the silent film version.  An adventurer sets off on a quest to find a marvelous gift with which to win the hand of a beautiful princess.  He acquires a flying carpet, a cloak of invisibility, and other magical devices during his adventures.




Woman in the Dunes, The  (Knopf, 1964, Berkley, 1965.)


Surrealist fiction about a man who finds himself trapped in a microcosmic universe bounded by sand with a beautiful but mysterious woman.




Dream Thief, The (Bantam, 2006.)


Drakon #2.


                In Medieval Europe, a girl discovers she has a strange psychic power and becomes involved in an effort to secure a magical artifact.


Queen of Dragons  (Bantam, 2007.)


Drakon #3.


A secret race of shapeshifters learns of a lost tribe.


Smoke Thief, The  (Bantam, 2005.)


Drakon #1.


                A group of shapeshifters living secretly in contemporary England must deal with one of their kind who has become a master criminal.


Treasure Keeper, The  (Bantam, 2009.)


Drakon #5.




Truelove Bride, The  (Bantam, 1999.)


                Historical fantasy romance involving a woman who can read the minds of people and sometimes even animals.




Before They Are Hanged  (Gollancz, 2007, Pyr, 2008.)


First Law #2.


                A besieged cityís only hope is a motley group of possible saviors.


Best Served Cold  (Orbit, 2009.)


A young woman has adventures in a fantasy world.


Blade Itself, The  (Gollancz, 2006, Pyr, 2007.)


First Law #1.


                A group of characters are caught between invasion and rebellion in a magical realm.


Half a King (Del Rey, 2014.)


Shattered Sea #1.




Half a War (Del Rey, 2015.)


Shattered Seas #3.




Half the World (Del Rey, 2015.)


Shattered Sea #2.




Heroes, The  (Orbit, 2011.)




Last Argument of Kings  (Gollancz, 2008, Pyr, 2008.)


First Law #3.


The final battle to determine the future of a city.


Red Country (Orbit, 2012.)




Sharp Ends (Gollancz, 2016.)


Collection of related stories.


ABNETT, DAN  (See also collaborations which follow and SCIENCE FICTION listing.)


Eisenhorn  (Black Library, 2004.)


                Omnibus of Xenos, Malleus, and Hereticus.


Fell Cargo  (Black Library, 2006.)


                A pirate ship pursues a rival crewed by zombies.


Hereticus  (Black Library, 2002.)


A Warhammer novel.


                Interstellar war involving magic.


Malleus  (Black Library, ?)


A Warhammer novel.




Necropolis  (Black Library, 2000.)


A Warhammer novel.


                War rages on a distant world in a universe where orcs are real and so is space travel.


Ravenor  (BL, 2004.)




Riders of the Dead  (Black Library, 2003.)


A Warhammer novel.


                Two soldiers posted to the border of an empire discover that the evil magic from the wastelands beyond are distorting their personalities.


Xenos  (Black Library, 2001.)


A Warhammer novel.


                A new inquisition spreads through the stars while real demons stalk the spaceways.




Bloodstorm  (Black Library, 2005.)


A Warhammer novel.


                A possessed elf continues his quest to find five magical artifacts.


Chronicles of Malus Darkblade Volume One, The  (Black Library, 2008.)


A Warhammer book.


Omnibus of The Daemon's Curse, Bloodstorm, and Reaper of Souls.


Chronicles of Malus Darkblade Volume Two, The  (Black Library, 2009.)


Omnibus of Warpsword and Lord of Ruin.


Daemon's Blood  (Black Library, 2005.)


A Warhammer novel.


                A not very likeable elf lord travels through a magical landscape.


Lord of Ruin (Black Library, 2007.)


A Warhammer novel.


An elf who recovered several magical artifacts must now deliver them.


Reaper of Souls  (Black Library, 2006.)


A Warhammer novel.


                A treasure map turns out to be a lure into a trap for a fabled adventurer.


Warpsword  (Black Library, 2007.)


A Warhammer novel.


                A warrior must reclaim his soul from a demon.




Gilead's Blood  (Black Library, 2001.)


A Warhammer novel.


                An elf and his friends seek vengeance against an evil entity.




Hammers of Ulric  (Black Library, 2000.)


A Warhammer novel.


                In a far future where magic works, an order of knights is the only thing standing between civilization and an evil sorcerer.


ABRAHAM, DANIEL  (Also writes Science Fiction. See also M.L.N. Hanover and collaboration with George R.R. Martin.)


Autumn War, An  (Tor, 2008.)


Long Price #3.


An invading army discovers a way to neutralize defensive magic.


Betrayal in Winter, A  (Tor, 2007.)


Long Price #2.


                As a complicated question of succession to the throne is being processed, external enemies threaten to make the question a moot one.


Dragon's Path, The  (Orbit, 2011.)


Dagger and Coin #1.




King's Blood, The  (Orbit, 2012.)


Dagger and Coin #2.




Price of Spring, The  (Tor, 2009.)


Long Price #4.


Complex problems ensue with the end of a magical war.


Shadow and Betrayal (Tor, 2012.)


Omnibus of A Shadow in Summer and A Betrayal in Winter.


Shadow in Summer, A  (Tor, 2006.)


Long Price #1.


                Thoughtful fantasy set within a city succumbing to its enemies.


Spider's War, The  (Orbit, 2015.)


Widow's House, The (2014.)




Para  (Seven Suns, 1986.)


                A retelling of various stories drawn from Buddhist mythology.


ACRES, MARK  (Also writes Science Fiction.)


Dark Divide  (Ace, 1991.)


Fifth in the multi-author Rune Sword series.


A vampire aided by an army of zombies sets out to conquer a fantastic world, opposed by a varied group of adventurers including an elf, a troll, a warrior, and a sorceress.


Dragon War  (AvoNova, 1994.)


Wizard War #2.


The quest to forge a new alliance between humankind, elves, and dragons against a conquering army of brutal men led by evil sorcery continues.


Dragonspawn  (AvoNova, 1994.)


Wizard War #1.


An evil prince threatens to enslave all of a magical kingdom unless a group of adventurers can enlist the aid of the dragons, who have withdrawn from the world because of past wrongs done to them.


Indomitable Thunder  ( Harper, 1996.)


#3 in the multi-author Thunderscape series.


Following the collapse of a magical civilization, a stronghold battles internal and external enemies, and then is nearly overwhelmed by a plague of intelligent ratmen.  Based on the computer game.




Alice Through the Needle's Eye  (Macmillan, 1984.)


A third adventure of Alice after Wonderland and the world through the Looking Glass.


Peter Pan and the Only Children  (Macmillan, 1987.)


Not seen. 


ADAMS, CAT (Pseudonym of C.T. Adams and Cathy Clamp.)


Eldritch Conspiracy, The  (Tor, 2013.)


Celia Graves #5.


A half vampire, half siren bodyguard.


Isis Collar, The  (Tor, 2012.)


Celia Graves #4.


A benevolent vampire deals with evil magic.


Magic's Design  (Tor, 2009.)


A good magician tries to save the world from a league of evil ones.




Exile, The (Tor, 2015.)


Fae #1.






Fairy Tales from Shakespeare  ( Reilly & Briton, 1907.)


Collection of stories related only that they are taken from Shakespeare's plays.


ADAMS, GUY  (Also writes Science Fiction and Horror.)


Clown Service, The


Clown Service #1.




For a Few Souls More (Solaris, 2015.)


Heaven Gate #3.


Angels and demons in the Old West.


Good the Bad and the Infernal, The (Solaris, 2013.)


Heaven Gate #1.


Magic in the Old West.


Once Upon a Time in Hell (Solaris, 2013.)


Heaven Gate #2.


The quest for a city that appears periodically offering a direct route to Heaven.


Rain-Soaked Bride, The (Del Rey, 2016.)


Clown Service #2.


Detectives specializing in the supernatural battle a magical assassin.


Restoration  (Angry Robot, 2011.)


World House #2.


An evil spirit is loose in the world.


World House, The  (Angry Robot, 2011.)


World House #1.




ADAMS, RICHARD  (See also Science Fiction and Horror.)


Iron Wolf & Other Stories  (See The Unbroken Web.)


Maia  (Viking, 1984, Knopf, 1984, Signet, 1986.)


Beklan #2.


An apparently vulnerable young woman becomes a key figure in a war of swords and magic in a mythical kingdom.  Strong romantic, even mildly erotic elements.


Shardik  (Simon & Schuster, 1974, Lane/Collings, 1974, Avon, 1976.)


Beklan #1.


A massive fantasy epic revolving around the presence of a bear god.


Tales from Watership Down  (Knopf, 1996, Avon, 1998.)


                Twenty related stories set in the world of Watership Down.


Unbroken Web, The   (Allen Lane, 1980, as Iron Wolf & Other Stories.  Crown, 1982, Ballantine, 1982.)


A collection of stories, most cast in the form of fairy tales.


Watership Down  (Collings, 1972,  MacMillan, 1974, Avon, 1975.)


A group of rabbits sets out on a quest to find a new home when their original warren is destroyed.  The most famous animal fantasy since The Wind in the Willows, but with a more realistic and sometimes darker tone.


ADAMS, ROBERT  (Also writes Science Fiction.)


Monsters and Magicians  (Baen, 1989.)


Stairway #2.


More heroics from a displaced contemporary soldier who has been marked by the gods for heroic deeds in a standard fantasy world. 


Stairway to Forever  (Baen, 1988.)


Stairway #1.


A contemporary soldier is transported magically to a desert world where he is joined by a jazz musician and a knight and is given paranormal powers in order to fulfill his destiny to rule a world.  A series of episodic adventures follow before he fulfills his destiny.




Forbidden Embers (Heat, 2011.)


Embers #2.


Erotica in a fantasy world.


Hidden Embers (Heat, 2011.)


Embers #1.


Erotica in a fantasy world.


ADDISON, KATHERINE  (See also Sarah Monette.)


Goblin Emperor, The  (Tor, 2014.)


A half goblin is an uneasy heir to a throne.




Lord of the Crooked Paths  (Ace, 1987.)


Kronos #1.


A retelling of the Greek myths of Kronos, father of Zeus, and his plot to introduce death even among the gods.  Predictably, his fellow immortals arenít too keen on this innovation.


Master of the Fearful Depths  (Ace, 1989.)


Kronos #2.


A shapechanger and a nymph flee the wrath of Kronos and attempt to expose his treachery to the rest of the gods.


Sons of the Titans  (Ace, 1990.)


Kronos #3.


Fearful of his own death, Kronos sets out to destroy his children, but Zeus is not so easily destroyed.  The final act in the career of Kronos, king of the Gods, as he precipitates the doom he is trying to avoid..




Gob's Grief  (Broadway, 2001.)


                Walt Whitman gets involved in an effort to bring the dead back to life.


AESOP  (Obviously the Fables of Aesop have appeared in many more editions than those listed below.)


Aesopís Fables   (Original printing 1484.  Wood & Son, 1816, Cowperthwait, 1839, Porter & Coates, 1848, Collins, 1848, Leavitt & Allen, 1855, Lee & Shepard, 1878, Universal, 1884, Bliss, Sands, 1897, Moffatt Yard, 1905, World Syndicate, 1910, Harper, 1912, Avenel, 1912, Heinemann, 1912, Platt & Peck, 1913, Dent, 1915, Cassell, 1916, McKay, 1920, Coker, 1930, Limited Editions Club, 1933, Ward, Lock, 1935, Harrap, 1936, Grosset & Dunlap, 1947, Rand McNally, 1952, Garden City, 1954, Wonder, 1958, Viking,1962, Maxston, 1962, Scholastic, 1963, Gehenna, 1967, Golden, 1967, Collectors Library, 1968, Doubleday, 1968, Windmill, 1970, Hillside, 1974, Easton, 1979, Castle, 1980, Franklin Library, 1982, Holt, 1985, Watermill, 1985, Bracken, 1986, Jellybean, 1988, Chronicle, 1990, Berkley, 1991, Knopf, 1992, Brimax, 1994, North-South, 1994, Gawthorn, ?, Grosset & Dunlap, ?, Goldsmith, ?, Raphael Tuck, ?, Companion Library, ?, Dummy, ?, American News Company, ?)


                Collection of unrelated stories.


Complete Fables, The  (Penguin, 1998.)


                Collection of unrelated stories.


Fables  (Murray, 1848, Sands, 1907, Harrap, 1936, Lilliput, 1955, Penguin, 1961, Hodder, 1981, Signet, 1992, Magnum, ?, Caldwell, ?.)


Collection of unrelated stories.


Fables of Aesop, The  (Stockdale, 1793, Allman, 1830, Burnham, 1863, Hurd & Houghton, 1869, Chatto & Windus, 1875, MacMillan, 1894, Three Sirens Press, 1931, World, 1931, Archway, 1946, Penguin, 1956, Dover, 1967, Gambit, 1975, Harvard Common, 1975, Paddington, 1975, Hodder, 1981, Gramercy, 1994, Book of the Month Club, 1995, Folio Society, 1998, Books, Inc. ?)


                Collection of unrelated stories.


100 Fables of Aesop  (Lawford, 1833, Bodley Head, 1899.)


                Collection of unrelated stories.


300 Aesopís Fables  (Routledge, 1871.)


                Collection of unrelated stories.


350 Aesopís Fables  (Maxwell, 1888.)


                Collection of unrelated stories.




Road of Silk, The  (Synergy, 2004.)


                Oriental fantasy.




Suisan  (Baen, 1992.)


A serious spin on Snow White and the Seven Dwarves.  Suisan is a beautiful woman who catches the eye of a group of dwarves working in a nearby mine , whose lives are altered forever when they dedicate themselves to her protection.


AGUIRRE, ANN  (Also writes Science Fiction and Fantasy as Ava Gray.)


Agave Kiss (Roc, 2013.)


Urban fantasy.


Blue Diablo  (Roc, 2009.)


A psychic battles zombies, magic, and other dangers.


Bronze Gods  (Roc, 2013.)


Victorian #1.


Steampunk fantasy.


Devil's Punch (Roc, 2012.)






Heraclix and Pomp (Underland, 2014.)


Variant of high fantasy.


AHERN, JERRY & AHERN, SHARON  (See also Science Fiction and Horror.)


Golden Shield of IBF, The  (Baen, 1999.)


                An FBI agent who would rather be writing novels finds himself involved with the sorceress queen of another reality and her beautiful virginal daughter when the two contact our world for help dealing with a supernatural menace in their own reality. 


AHERN, SHARON  (See collaboration above with Jerry Ahern.)




Throne of the Crescent Moon  (DAW, 2012.)


Crescent Moon #1.


An Arabian Nights style setting for a series of supernatural murders.


AIKEN, GINNY  (Pseudonym of Ginny Anikienko.)


Crystal Memories  (Jove, 1997.)


A woman working in a vaudeville revival wakes up one day in an opera house in the year 1900, where she finds true love at last.  A romance novel.


AIKEN, JOAN  (Also writes Science Fiction and Horror.)


Cockatrice Boys, The  (Tor, 1996, Gollancz, 1997.)


A horde of legendary monsters overwhelms the British Isles, so the government forms the Cockatrice Boys, a band of soldiers and adventurers, to hunt them down and destroy them.  Ostensibly for younger readers, but smart, witty, and complex.


Cuckoo Tree, The  (Doubleday, 1971, Jonathan Cape, 1971.)


The fourth in the Willoughby Chase series, the previous three of which were SF.  Guinevere waits for Arthur in a magical lost land in South America.


Dido and Pa  (Delacorte, 1986, Jonathan Cape, 1986.)


Not seen.


Is  (Delacorte, 1992, Jonathan Cape, 1992.)


Not seen.


Midnight Is a Place  (Viking, 1974, Jonathan Cape, 1974.)


Not seen.


Midwinter Nightingale  (??, Dell Yearling, 2004.)


                Werewolves and levitation in an alternate version of England.


Moon's Revenge, The  (Knopf, 1987, Jonathan Cape, 1987.)


For younger readers.  An ambitious young man angers the spirit of the moon by making too many wishes.


Necklace of Raindrops, A  (Doubleday, 1968, Jonathan Cape, 1968, Dell Yearling, 1973, Knopf, 2001.)


Collection of unrelated fantasy stories for younger readers.


Serial Garden, The  (Big Mouth House, 2008.)


Collection of related stories about a family dealing with magic.


Stolen Lake, The  (Delacorte, 1981, Jonathan Cape, 1981.)


Not seen.


Whispering Mountain, The  (Jonathan Cape, 1968, Doubleday, 1969, Dell Yearling, 1973, Starscape, 2002.)


The discovery of a magical harp in a remote Welsh village brings a scattering of rogues and adventurers, each seeking to possess it for its supposed powers.  For young adults.


Witch of Clatteringshaws, The  (?, Dell Yearling, 2006.)


                Kidsí adventure in Scotland involving a witch and the Loch Ness Monster.




Rookwood  (Bentley, 1834.)


                Not seen.  A gothic tale.




Love Beyond Time, A  (Jove, 2000.)


                An anthropologist is magically transported back through time to a period just before the Battle of Little Big Horn, and her presence among the Indians introduces a variable that could potentially change the course of history.  A romance novel.




Edge of Immortality, The  (Arcadia, 1978.)


                Disjointed novel of life in another realm following death, but one with remarkable similarities to our own type of existence.




Dead of Veridon (Solaris, 2011.)


Veridon #2.


Someone is using mechanical devices to bring the dead to life.


Heart of Veridon  (Solaris, 2009.)


Veridon #1.


A man is pursued by magical enemies in a magical world.


Horns of Ruin, The  (Pyr, 2010.)


Someone is trying to wipe out a benevolent cult in a fantasy world.


Knight Watch


Pagan Night, The (Titan, 2016.)


Hallowed War #1.




Valhellions (Baen, 2022.)


Knight Watch #


Mildly humorous contemporary story about a rogue necromancer.




Eye of Night, The  (Bantam, 2002.)


                A priest who has lost his religion teams up with a runaway servant girl and a noblewoman to complete a magical quest.




Goodbye Charlie  (Dell, 1964, from the screenplay by George Axelrod and Harry Kurnitz.)


Charlie is killed when caught with another man's wife, but now he's back, this time in the body of a woman.  Humor results from the various situations into which he stumbles.




Blood Orange (Berkley, 2018.)


A murder mystery that includes a poltergeist and a psychic, though neither are relevant to the plot.


Rosemary Remembered  (Berkley, 2005.)


                A murder mystery that peripherally involves an apparently genuine psychic channeler.




Mrs. Vargas and the Dead Naturalist  (Calyx, 1992.)


                Collection of unrelated stories.


ALCOCK, VIVIEN  (Also writes Horror.)


Singer to the Sea God  (Dell Yearling, 1995, Peter Smith, 1997.)


                The Greek gods are involved as a young boy attempts to find a way to restore his sister to life after she is turned to stone by Medusa.




Memory Palace, The  (HarperCollins, 1996.)


                A fantasy writer discovers that the magical beings and fantastic world he has created are not just figments of his imagination but actually exist.


ALDISS, BRIAN W. (Also writes Science Fiction and Horror.)


Jocasta (Rose Press, 2004, Friday Project, 2014.)


Ancient magic in a reworking of two plays by Sophocles.


ALDRIDGE, ALAN  (See collaboration with Steven Boyett.)


ALEXANDER, ALMA   (Pseudonym of Alma Hironic.)


Changer of Days  (Harper Australia, 2001, Eos, 2005.)


Hidden Queen #2.


                Not that this was the combined title for both books when originally published.


Cybermage  (Eos, 2009.)


Worldweavers #3.




Gift of the Unmage  (Eos, 2007.)


Worldweavers #1.


An apprentice wizard faces trouble.


Hidden Queen, The  (Harper Australia, 2001, Eos, 2005.)


Hidden Queen #1.


                A young girl is driven from the throne and into hiding.


ALEXANDER, CARLY  (Pseudonym of Rosalind Noonan.)


Secret Life of Mrs. Claus, The  (Strapless, 2005.)


                Collection of sometimes related stories.


ALEXANDER, DAVID M.  (Also writes Science Fiction.)


Fane  (Pocket, 1981.)


Although set on another planet, this is a fantasy adventure filled with magic.  Humans and four armed aliens live in relative harmony, and a wizard's plans to rule the world are knocked awry when his nephew's adventures take an unexpected twist. 




Dream of Things That Were, A  (Manor, 1979.)


A young couple travel through three magical worlds where they encounter famous people from past times, wizards, and the devil himself.  Apparently designed to be metaphorical, but the message is as murky as the writing.


ALEXANDER, LLOYD  (Also writes Science Fiction.)


Beggar Queen, The   (Dutton, 1984, Dell Laurel, 1985.)


Westmark #3.


                Marginal story of a street urchin and her rise to become a queen in the country of Westmark.  For younger readers.


Black Cauldron, The  (Holt, Rinehart & Winston, 1965, Heinemann, 1967, Dell Yearling, 1969.)


Prydain #2.


An evil magician makes use of an army of zombies to conquer a magical kingdom, so a small group of unlikely adventurers sets out to destroy the magical device that allows him to control the undead.


Book of Three, The  (Holt, Rinehart & Winston, 1964, Heinemann, 1966, Dell Yearling, 1969.)


Prydain #1.


Opening volume of one of the best fantasy series for younger readers.  Taran is an assistant pig-keeper who sets out on a series of adventures in order to save his people.  Adapted from Welsh mythology but with considerable original material. 


Castle of Llyr, The  (Holt, Rinehart & Winston, 1966, Heinemann, 1968, Dell Yearling, 1969.)


Prydain #3.


A young princess is kidnapped by minions of an evil sorceress.  Taran and his friends set out to rescue her, encountering floods, villains, and black magic before accomplishing their goal


Coll and His White Pig  (Holt Rinehart, 1965.)


A Prydain story.


Not seen.  For younger readers.


Drackenberg Adventure, The  (Dutton, 1988.)


Vesper Holl #3.


Not seen.


El Dorado Adventure, The  (Dutton, 1987, Dell Yearling, 1990.)


Vesper Holly #2.


Not seen.


First Two Lives of Lukas-Kasha, The  (Dutton, 1978, Dell Yearling, 1982.)


An encounter with a street magician sends a young boy to a magical kingdom where he is declared ruler. Sounds good, until he discovers that everyone is plotting against him.  For younger readers.


Foundling and Other Tales of Prydain, The  (Holt Rinehart, 1973, Dell Yearling, 1988, Puffin, 1990.)


Set in the Prydain universe.


A collection of loosely related stories.


High King, The  (Holt, Rinehart & Winston, 1968, Dell Yearling, 1969, Fontana, 1979.)


Prydain #5


The evil sorcerer menacing Prydain gains control of a magic sword in his last desperate effort to defeat his enemies.  Unless Taran can raise an army, storm his castle, and seize the sword, the future looks bleak for the entire kingdom.


Illyrian Adventure, The  (Dutton, 1986, Dell, 1987, Dell Yearling, 1990.)


Vesper Holly #1.


Intrigue, rebellion, and exotic settings as an archaeologist searching for artifacts from a legendary magical army finds herself in the middle of a more contemporary battle.


Iron Ring, The  (Dutton, 1997, Puffin, 1999.)


                A king loses everything he owns but gains a magic ring which leads him on a series of adventures as he reclaims his honor.


Jedera Adventure, The  (Dutton, 1989.)


Vesper Holly #4.


Not seen.


Kestrel  (Dell Laurel, ?)


Westmark #2.




Lloyd Alexander Collection, A  (Dutton, 2001.)


Omnibus of The Akkadians, The Iron Ring, and The Remarkable Journey of Prince Jen.


Marvelous Misadventures of Sebastian, The  (Dutton, 1970, Dell Yearling, 1991.)


A series of short adventures about a boy who uses magical objects to solve a variety of problems.  For younger readers.


Nine Lives  (See Time Cat.)


Philadelphia Adventure, The  (Dutton, 1990, Dell Yearling, 1992.)


Vesper Holly #5.


Not seen.


Prydain Chronicles, The  (GuildAmerica.)


                All six of the Prydain books.


Remarkable Journey of Prince Jen, The  (Dutton, 1991, Dell Yearling, 1993.)


An adventurer on a journey to the Orient discovers that six gifts provided to him have unusual significance.


Taran Wanderer  (Holt, Rinehart & Winston, 1967, Dell Yearling, 1969, Fontana, 1979.)


Prydain #4.


Taran and his friends go on another quest, this time to learn the secret of his birth and his destiny.  His journey takes him into an unfriendly swamp where he consults a magical mirror.


Time Cat  (Holt, Rinehart & Winston, 1961, Avon Camelot, 1963, Puffin, 1996.  Cassell, 1963, as Nine Lives.)


A light hearted adventure for young readers featuring a cat that can transport himself and his owner through time to fabled worlds of the past.


Truthful Harp, The  (Holt Owlet, 1967, Holt Rinehart, 1967.)


A Prydain story.


A slight tale about a magical harp and its effect on the young boy who uses it.


Westmark  (Dutton, 1981, Dell Laurel, ?, Firebird, 2001.)


Westmark #1.


                A printer's apprentice and a dubious group of allies become the unwitting tools of a man who seeks to usurp the throne of Westmark.


Wizard in the Tree, The  (Dutton, 1975.)


Not seen.


ALEXANDER, MARC  (Also writes horror fiction as Mark Ronson. Also writes Science Fiction.)


Ancient Dreams  (Headline, 1988.)


Wells of Ythan #1


A toymaker and his companions set forth on a quest to find a legendary enchanted princess in order to save their world from a supernatural menace


Enchantment's End  (Headline, 1992.)


Wells of Ythan #4.


Not seen.


Magic Casements  (Headline, 1989.)


Wells of Ythan #2.


Not seen.


Shadow's Realm  (Headline, 1991.)


Wells of Ythan #3.


Not seen.




Play It Again, Sam  (Love Spell, 1998.)


                A romance novel involving reincarnation of a pair who finally get to love one another.




Goblin Secrets  (McElderry, 2012.)


YA fantasy.


ALFONSI, ALICE  (Also writes Science Fiction.)


Eternal Love  (Jove, 1998.)


                The ghosts of a husband and wife detective team in Newport, Rhode Island, return to the world of the living in order to help those without love to find true romance.


Eternal Sea  (Jove, 1998.)


                A man who vowed to be magically reunited with his love in a new incarnation finds his soul captured by the sea, and must appeal to a mysterious woman to perform the ritual that will free him.


Eternal Vows  (Jove, 1997.)


A beautiful woman inherits a mansion inhabited by the ghosts of two Creoles murdered a century before.  The wraiths are benevolent, however, and help her find a true romance.


Some Enchanted Evening  (Jove, 1998.)


                A woman discovers a troublesome genie whose magic goes awry, and who is being pursued by an evil being.  Whatís more, sheís falling in love with the genie and wants to transform him back into a mortal soul.


ALLAN, MARGARET  (Also writes Science Fiction.)


Spirits Walking Woman  (Onyx, 1998.)


                A prehistoric adventure story featuring a woman with a genuine prophetic gift.




Little Green Man, The  (?, 1895.)


A leprechaun shows up in pre-Gold Rush California.


ALLEN, GRANT  (Also writes Science Fiction and Horror.)


Strange Stories  (Chatto & Windus, 1884.)


                Collection of unrelated stories, not all of which are fantasy.




Slaves of the Shinar  (Overlook, 2007.)


Marginal historical fantasy about a nation that invents iron weapons.




Helpful Ghost, The  (Diamond, 1993.)


                A debonair ghost appears only to those who are truly in love.  He becomes involved in a complicated web of passion in this lighthearted romance.


Meddlesome Ghost, The  (Walker, 1989.)


                A ghost whose fate is to remain in the family castle forever dedicates himself to finding the perfect match for each heir.  But he encounters obstacles when he tries to arrange an affair between a paralyzed man and his nurse.




House of the Spirits, The  (Knopf, 1985, Bantam, 1986. Spanish version, 1982.)


Marginal supernatural powers complicate life for a family caught up in the changing political structure of Chili.  Made into a motion picture.




Fulfillment, The  (?, 1905.)


Not seen.


ALLSTON, AARON  (See also collaborations with Holly Lisle. Also writes Science Fiction.)


Doc Sidhe  (Baen, 1995.)


Doc Sidhe #1.


A wild blend of SF and fantasy.  A failed kickboxer is transported into a parallel universe where he teams up with a variation of Doc Savage and his team of assistants to battle villains and recoup his career.


Galatea in 2-D  (Baen, 1993.)


An artist is considerably startled when the beautiful woman he creates in a painting actually comes to life.  He subsequently becomes alarmed when he discovers that he is not the only one to possess this power, and that a jealous rival is determined to eliminate the potential competition.


Sidhe-Devil  (Baen, 2001.)


Doc Sidhe #2.


                A man from our universe finds himself in an alternate one similar to our own, but where magic works.  He battles a high tech extortionist and discovers that a Hitler figure is rising in what would be Europe in our world.




Skellig  (Delacorte, 1999, Dell Yearling, 2000.)


                For younger readers.  A strange not entirely human man lives on dead flies.


ALONGI, ANTHONY  (See collaboration with MaryJanice Davidson.)




Beyond Forever  (Pinnacle, 1995.)


An unhappy woman travels to New Orleans, discovers that she has been reincarnated, then is sent back through time to solve a problem she faced in another life.  A romance.


Love's Image  (Zebra, 1996.)


A young woman is magically transported back through time to solve a murder and find true love.  A romance.


Time Storm  (Pinnacle, 1993.)


A doctor is thrown back in time to the Johnstown Flood and into the arms of a charming man in this time travel romance.




Charmed Death, A  (Berkley, 2006.)


Bewitching Mystery #2.


A woman who can read other people's emotions solves a mystery.


Hex Marks the Spot  (Berkley, 2007.)


Bewitching Mystery #3.


A murder at a craft fair involves witchcraft.


In Charm's Way  (Berkley, 2011.0


Bewitching Mystery #7.


Magic solves a Halloween murder.


No Rest for the Wiccan  (Berkley, 2008.)


Bewitching Mystery #4.


A psychic woman solves a mystery and investigates ghosts.


Trouble with Magic, The  (Berkley, 2006.)


Bewitching Mystery #1.


An empath solves a murder mystery.


Where There's a Witch  (Berkley, 2009.)


Bewitching Mystery #5.


A witch solves a murder at a carnival.


Witch in Time, A  (Berkley, 2010.)


Bewitching Mystery #6.


Witchcraft versus murder.




Phantom Isles, The  (Bloomsbury, 2007.)


                A magic book introduces three children to the spirits of a long extinct people.


ALTIERI, DANIEL  (See collaboration with Eleanor Cooney.)




Severed Wings (Wordfire, 2020.)


A maimed man considers the use of magic to restore his body.




Sleep Tight  (Dorchester, 2004.)


                A tooth fairy gets involved with a man who is turning into a boogeyman.


AMANO, YOSHITAKA  (See collaboration with Neil Gaiman.)




Elisha Barber  (DAW, 2013.)


Elisha #1.


Historical fantasy.


Elisha Daemon (DAW, 2018.)


Elisha Magus (DAW, 2014.)


Elisha #2.




Elisha Mancer (DAW, 2017.)


Elisha Rex (DAW, 2015.)


Elisha #3.






Frozen in Amber (DAW, 2015.)


A were-cougar.




Silver Link, The Silver Tie, The  (Atheneum, 1984, Scholastic, 1986.)


A group of children use supernatural powers to avert a conspiracy against the entire world.


AMIS, MARTIN  (Also writes Science Fiction.)


Time's Arrow  (Jonathan Cape, 1991, Vintage, 1992.)


A man is possessed by a spirit traveling backwards through time.


AMORY, JAY  (Pseudonym of James Lovegrove, whom see.)


Fledging of Az Gabrielson, The  (Gollancz, 2006.)


Clouded World #1.


                Young adult novel about a wingless boy in a land of flying people.


Pirates of the Endless Desert  (Gollancz, 2007.)


Clouded World #2.


Our hero leads a campaign against flying pirates.


Wingless Boy, The  (Gollancz, 2008.)


Omnibus of The Fledging of Az Gabrielson and Pirates of the Endless Desert.




Lost Magic  (Hyperion, 1993.)


A young girl with the power to heal secures a position at court, but then is accused of witchcraft and must flee with her orphaned companion until such time as she can prove her innocence.




All the Birds in the Sky (Tor, 2016.)


A secret coven of wizards must save the world.


ANDERSEN, HANS CHRISTIAN  (There are obviously many other editions of these fairy tales than are listed below.)


Andersonís Fairy Tales  (Scholastic, 1972.)


                Collection of unrelated stories.


Andersonís Fairy Tales  (MacMillan, 1963.)


                Collection of unrelated stories.


Eighty Fairy Tales  (Pantheon, 1982.)


                Collection of unrelated stories.


Itís Perfectly True and Other Stories  (Harcourt Brace, 1938.)


                Collection of unrelated stories.




Blood Spells  (Signet Eclipse, 2010.)


Nightkeepers #4.




Dawnkeepers  (Signet Eclipse, 2009.)


Nightkeepers #2.




Nightkeepers  (Signet Eclipse, 2008.)


Nightkeepers #1.




Skykeepers  (Signet Eclipse, 2009.)


Nightkeepers #3.




ANDERSON, BARTH  (Also writes Science Fiction.)


Magician and the Fool, The  (Bantam, 2008.)


Complex story about a Tarot deck that could affect the world.




Heartspell  (Warner, 1991.)


                A druid priestess marries a Christian and gains possession of a magical sword.




Bard's Blade, The (Tor, 2020.)


A bard and a warrior confront an ancient evil.




Morning Light  (Signet, 2008.)


Romance with mild psychic content.




Arthur, King  (Harper, 1995.)


King Arthur follows his arch enemy, Mordred, into the future of Britain and finds himself in the middle of World War II, where he is instrumental in turning the tide of battle against the Germans and their secret ally from the past.




Matter of Convenience, A  (Kensington, 2000.)


Destiny Coin #1.


                Romance novel featuring a magical coin.


Matter of Honor, A  (Kensington, 2001.)


Destiny Coin #3.




Matter of Pride, A  (Kensington, 2001.)


Destiny Coin #2.


                A nobleman looking for a wife meets a woman with a magic coin.




Spellbound in Seattle  (Lovespell, 2003.)


                Romance novel in an alternate world full of wizards.


ANDERSON, JACK  (See collaboration with John Kidner.)




Darkling Fields of Arvon (Baen, 2010.)


Legacy of Stone Harp #2.


Our heroes try to restore peace to a war torn world.


Stoneholding, The  (Baen, 2009.)


Legacy of Stone Harp #1.


A small fortress holds out against a conquering army.




May Bird #1.


May Bird and the Ever After   (Atheneum, 2005.)


                A girl falls through the ice on a lake and finds herself in another world.


ANDERSON, KAREN  (Also writes Science Fiction. See collaborations with Poul Anderson.)


ANDERSON, KEVIN J. (See also collaborations which follow and collaboration with Kristine Kathryn Rusch. Also writes Science Fiction and Horror.)


Edge of the World, The  (Orbit, 2010.)


Terra Incognita #1.


Two rival kingdoms hope to gain superiority by finding a lost land.


Gamearth  (Signet, 1989.)


Gamearth #1.


A group of people involved in an ongoing fantasy role playing game transpose their interpersonal tensions onto their creation.  One player is determined to bring the imagined world to the end, and he is opposed by another equally determined to keep it going.  Complicating matters,  their fictional creations have also become self aware, and struggle to avert a fate they cannot even understand.


Gameplay  (Signet, 1989.)


Gamearth #2.


One player in an elaborate role playing game has decided that the only way to keep it going is to contact the creatures of that plane of existence and warn them that their future is in jeopardy.  But another player is determined to end the game and destroy the created world.


Game's End  (Roc, 1990.)


Gamearth #3.


The supposed imaginary creatures of a role playing game invade the dreams of their creators and raise magical powers that will not only preserve their own existence, but alter the fate of the human players.


Hunter's Moon and Other American Gothic Tales  (Spine Tingling Press, 1992.  Audio only.)


Collection of unrelated stories.


Key to Creation, The  (Orbit, 2011)


Terra Incognita #3.


Religious rivalries in a fantasy world lead to war.


Map of All Things, The  (Orbit, 2010.)


Terra Incognita#2.


A religious war tears a fantasy world apart.


Shifting the Boundaries  (Dark Regions, 1995.)


Collection of unrelated stories.


Spine of the Dragon (Tor, 2019.)


Wake the Dragon #1.


Humans discover that the race who created him are not extinct after all.




Born of Elven Blood  (Atheneum, 1995.)


                Not seen.




Uncharted (Baen, 2018.)




Crystal Doors  (Little, Brown, 2006.)


Crystal Doors #1.


                Teenagers find themselves in a magical world on the brink of war.


Ocean Realm  (Little, Brown, 2006.)


Crystal Doors #2.


                The teens continue their journey, this time in an underwater world.


Sky Realm  (Little Brown, 2008.)


Crystal Doors #3.


A battle against a wizard on an island in the sky.




Battle Against Lord Fear  (TSR, 1994.)


Wild Space #2.


                Our heroes are in a battle against a space pirate with an undead crew as they battle for control of a magical gemstone.


Battle Against Necros  (TSR, 1994.)


Wild Space #1.


                A company of heroes pit themselves against a host of magical creatures.


Battle Against the Draconians  (TSR, 1994.)


Wild Space #4.


                Yet still more adventure in space on a magical quest adventure among myriad nasty races and creatures.


Battle Against the Flayons  (TSR, 1994.)


Wild Space #3.


                More adventures in a magical version of outer space as the company of heroes pursue a magical gemstone.


Wild Ride, A  (TSR, 1994.)


                Multi-path game book involving magic.


ANDERSON, MARGARET J.  (Also writes Science Fiction.)


Druid's Gift, The  (Knopf, 1989.)


A young girl gains the power to travel through time from the Druids who rule her island.  In the future, she discovers that the resentment of her people against the ruling class will eventually destroy them both unless she can convince them to find a compromise.


Ghost Inside the Monitor, The  (Bullseye, 1990.)


                A ghost appears on a computer screen and carries a young child from our era back to the early part of the 20th Century.


In the Circle of Time  (Knopf, 1979, Scholastic, 1981.)


Time #2. 


Not seen.


In the Keep of Time  (Scholastic, 1977,  Knopf, 1977.)


Time #1.


A magical tower transports a group of children back to early Scotland.  For younger readers.


Mists of Time, The  (Knopf, 1984.)


Time #3. 


Not seen.


To Nowhere and Back  (?, 1975.)


A young girl travels back in time.


ANDERSON, M.T.  (Also writes Science Fiction and Horror.)


Empire of Gut and Bone, The (Scholastic, 2011.)


Game #3.


Two boys have adventures in a world that is inside a giant creature.


Game of Sunken Places, The  (Scholastic, 2004.)


Game #1.


                Two young boys discover that trolls and elves are real.


Suburb Beyond the Stars, The  (Scholastic, 2010.)


Game #2.


Something mysterious is kidnapping people.


ANDERSON, POUL  (See also collaborations which follow. Also writes Science Fiction and Horror.)


Armies of Elfland, The  (Tor, 1992, Severn House, 1994.)


Collection of unrelated stories.


Broken Sword, The  (Abelard-Schuman, 1954, Ballantine, 1971, Gollancz, 2002.)


A crafty elf exchanges his own son for a human child, and both are raised to adulthood in ignorance of their true identities.   War and a cursed sword bring their rivalry to a confrontation and a climax.


Conan the Rebel  (Bantam, 1980, Hale, 1984, Ace, 1988, Tor, 2003.)


A Conan novel.


Conan leads a slave rebellion against an evil sorcerer, joins a pirate crew, and battles flesh eating ghouls in this adventure of the wandering hero in the land of Stygia.


Dahut  (Baen, 1988, Grafton, 1989.)


King of Ys #3.


The gods of a fabled kingdom require a king to marry his own daughter despite his objections.  Set in the time of the Roman rule of the British Isles and with minimal fantastic content.


Devil's Game, The  (Pocket, 1980, Baen, 1985.)


A man made rich by a demonic force complies with orders to gather a number of associates on a remote island.  There they are forced to participate in a cruel game to decide their fates.  This treads the border between fantasy and horror.


Dog and the Wolf, The  (Baen, 1988, Grafton, 1989.)


King of Ys #4.


In the declining days of the Roman Empire, the land of Ys is devastated by the aging god that once protected it.  Now its last king seeks to save as many of his followers as possible and keep their civilization from vanishing from the earth.


Fantasy  (Tor, 1981.)


Collection of unrelated stories.


Fox, the Dog, and the Griffin, The  (Doubleday, 1966.)


For younger readers.


Gallicenae  (Baen, 1987, Grafton, 1988.)


King of Ys #2.


The tiny kingdom of Ys must adjust to the presence of a Roman as a new king, despite that power's withdrawal from the British Isles in the early stages of its inevitable collapse.


Hrolf Kraki's Saga  (Ballantine, 1973.)


Based partly on actual Norse sagas, this tale of Viking derring do is essentially an historical adventure story with minor fantastic trappings.


Merman's Children, The  (Putnam, 1979, Berkley, 1980, Sidgwick & Jackson, 1981.)


Short stories expanded and combined into a novel.  As the Middle Ages close, magic has not entirely been banished from the world.  The central characters are halflings, not completely of either world, and their adventures in this fantasy are based on Danish mythology.


Midsummer Tempest, A  (Doubleday, 1974, Ballantine, 1975, Tor, 1984.)


A tavern outside of time and space is the gathering place for heroes from diverse time lines and alternate histories.  Straddles the border between fantasy and SF as elves and historical figures meet freely in a place where the rules of science and magic are equally suspect.  A loose sequel to Three Hearts and Three Lions.


Mother of Kings  (Tor, 2001.)


                A Viking witch ensorcels the man she wants to marry, but things get out of control pretty quickly.


Operation Chaos  (Lancer, 1971, Doubleday, 1971, Baen, 1992, Orb, 1999.)


Steve Matuchek #1.


Four adventures of a werewolf and witch, husband and wife, as they battle various supernatural creatures.


Operation Luna  (Tor, 1999.)


Steve Matuchek #2.


                In a world contemporary to our own, the werewolf hero is working on a project to send a gigantic magic carpet based spaceship to the moon to contact the magical race that lives there.  Unfortunately, there are interested parties who want the project to fail.


Roma Mater  (Baen, 1986, Grafton, 1988.)


King of Ys #1.


A Carthaginian colony in Britain is ruled by a king who has sought accommodation with the powers of magic to preserve his independence from all conquering Rome.  But there's always a price to pay for security.


Three Hearts and Three Lions  (Magazine version 1953. Avon, 1961, Doubleday, 1961.)


A contemporary soldier is transported magically back and sideways in time to a Scandinavia filled with supernatural beings, magicians, and warriors.  A Midsummer Tempest is a non-linear sequel.


War of the Gods  (Tor, 1997.)


                Marginal elaborated retelling of the story of a Viking warrior and adventurer.




Unicorn Trade, The  (Tor, 1984.)


Collection of unrelated stories.




Demon of Scattery, The   (Ace, 1979.)


A Viking visits Ireland and discovers that magic hasn't quite left that land.


ANDERSSON, C. DEAN  (Also writes Horror.)


Shango's Thunder  (Boulevard, 1996.)


A Mortal Kombat novel.


Wounded, a warrior has a vision sent to him by a god and wakens with renewed vigor to track down the treacherous villain who endangers his friends.


Warrior Beast  (See listing for Werebeast of Hel as by Asa Drake.)


Warrior Rebel  (See listing for Death Riders of Hel as by Asa Drake.)


Warrior Witch  (See listing for Warrior Witch of Hel as by Asa Drake.)




Debris  (Angry Robot, ?)


Veiled Worlds #1.




Suited  (Angry Robot, 2012.)


Veiled Worlds #2.






Magic Bowl and the Blue-Stone Ring, The  (Jarrolds, 1909.)


                Two unrelated short novels.




Castle Crespin  (Hutchinson, 1982, Tor, 1984.)


Plantagenet #2.


The conflict between cruel humans and noble animals continues, this time with the latter aided by the actions of St Francis of Assisi.


Pig Plantagnet, The  (Hutchinson, 1980, Tor, 1984.)


Plantagenet #1.


Set in 13th Century France, this story involves the machinations of a cruel noble whose intention to wipe out all the wildlife in a nearby forest are thwarted when the animals are organized by a wily pig.




Maelstrom  (Pocket, 2002.)


Ultima #3.


                The various kingdoms of this game derived fantasy world maneuver in preparation for war.


Masquerade  (Pocket, 2002.)


Ultima #2.


                In a world where peoples from all times and places have been thrown together, a series of unlikely and unwieldy alliances begins to emerge.


Machinations  (Pocket, 2001.)


Ultima #1.


                A magical cataclysm brought cultures from all different periods of a fantasy world's history together in one time and place.  This results in a round of wars, intrigues, alliances, and disasters.




Bayou Moon  (Ace, 2010.)


Edge #2.


The weird world is rife with political discontent.


Fate's Edge (Ace, 2011.)


Edge #3.


Urban fantasy.


Gunmetal Magic  (Ace, 2012.)


Magic #7.




Magic Bites  (Ace, 2007.)


Magic #1.


                Magic returns to the world.  Unfortunately, so do vampires and werewolves and ghouls, oh my!


Magic Breaks (Ace, 2014.)


Magic #8.




Magic Burns  (Ace, 2008.)


Magic #2.


A woman seeks some important maps while magical activity surges in Atlanta.


Magic Dreams  (Ace, 2012.)


Magic #6.




Magic Rises (Ace, 2013.)


Magic #7.




Magic Shifts (Ace, 2015.)


Magic #9.




Magic Slays  (Ace, 2011.)


Magic #5.




Magic Strikes  (Ace, 2009.)


Magic #3.


A fight tournament among paranormal beings is the site of an attempted murder.


On the Edge  (Ace, 2009.)


Edge #1.


A woman living on the border between our world and a magical realm gets involved with a flood of magic craving critters.


Steel's Edge  (Ace, 2012.)


Edge #4.






Dungeon of Fear  (TSR, 1994.)


An Endless Quest gamebook about a treasure hunt menaced by zombies.


Forest of Darkness  (TSR, 1994.)


A multi-path gamebook in which you lead a band of thieves through a forest filled with ogres, trolls, and other monsters after stealing a magic device from a wizard.


Siege of the Tower  (TSR, ?)


                A multi-path gamebook.




Raptured  (Winston Press, 1950.)


A novel of religious paranoia.  A good Christian lad marries an atheist and is punished by being exposed to a world where it is necessary to accept Satan's mark in order to get food and medicine.  He realizes the Second Coming is at hand and decides whether to save his wife and lose his soul, or vice versa.




Night of the Furies  (Thomas Dunne, 2008.)


The recreation of a ceremony invoking the Oracle has magical results.




Arabian Nights  (Mershon, ?)


                Collection of stories, possibly pirated from the Burton editions.  Title is listed as The Arabian Nights Entertainments inside.  No dates anywhere.


Christ That Is To Be, The  (Chapman, 1891.)


                The Second Coming takes place in a socialist future.


Day That Changed the World, The  (Hodder, 1912.)


                A mysterious change in human personality transforms the world.


ANSTEY, F.  (Also writes Science Fiction.)


Black Poodle and Other Tales, The  (Longmans, 1884, Lovell, 1896.)


                Collection of unrelated stories.


Brass Bottle, The  (Smith Elder, 1900, Appleton, 1900, Penguin, 1946.)


The arrival of a genie in his life makes a modern man's life incredibly complicated.  Made into a motion picture.


Fallen Idol, A  (Smith Elder, 1886.)


Not seen.  A magical statue makes life difficult for an artist.


Humour and Fantasy  (Murray, 1931, Dutton, 1931.)


Omnibus of A Fallen Idol, The Brass Bottle, The Tinted Venus, Vice Versa, and others stories.


In Brief Authority  (Smith Elder, 1915.)


Not seen.  A contemporary woman becomes queen of a fairy tale land.


Salted Almonds  (Smith Elder, 1906.)


                Collection of unrelated stories.


Talking Horse and Other Tales, The   (Lowell, 1891, Smith Elder, 1892.)


                Collection of unrelated stories.


Tinted Venus (Arrowsmith, 1885.)


A magic ring brings a statue to life with a resulting comical adventure involving thieves.


Vice Versa  (Smith Elder, 1882, Puffin, 1985.)


A man and his son switch bodies using a magical wish and have equal trouble adjusting to their changed circumstances.  Made into a motion picture.




Passionate Calvary, The  (Hurst & Blackett, 1932.)


                The story of the Second Coming of Christ.


ANTHONY, MARK  (See also collaboration which follows.  Also writes Horror.)


Beyond the Pale  (Bantam, 1998, Earthlight, 1999.)


Last Rune #1.


                A magical world of monsters and gods begins to infringe on contemporary America, focusing on one small town whose residents are about to have their views of reality completely changed, and some of whom are to discover the heroes hidden within themselves.


Blood of Mystery  (Bantam, 2002, Earthlight, 2002.)


Last Rune #4.


                As the battle with the dark force of evil nears its climax, three of the protagonists find themselves transported to 1880s Colorado in our own world, with no obvious way to return.


Crypt of the Shadowking  (TSR, 1993.)


A Forgotten Realms Harpers novel.


                A reluctant hero agrees to act as the agent of a secret society in order to find a counterbalance to the evil magic of a corrupt dictator.  Eventually and predictably he succeeds.


Curse of the Shadowmage  (TSR, 1995.)


A Forgotten Realm Harpers novel.


The heir to a magical legacy disappears and is hunted by the Harpers, who want to destroy him to prevent his becoming a new force for evil.  But some of their number disagree with that decision and decide to rescue him instead.  Their objections are subsequently justified.


Dark Remains, The  (Bantam, 2001, Earthlight, 2001.)


The Last Rune #3.


                Two people from our world return from the magical realm of Eldh with an injured knight, seeking medical treatment.  Unfortunately, they are pursued by evil forces from the other world, where an evil demon is destroying the gods themselves.


Escape from Undermountain  (TSR, 1996.)


A Forgotten Realms Nobles novel.


A criminal is offered a pardon in exchange for rescuing an aristocrat from a maze filled with monsters and magic, which he accomplishes after a series of episodic adventures.


First Stone, The  (Bantam, 2004.)


The Last Rune #6.


                Two people from our world enter a magical other universe for the final battle with evil sorcery.


Gates of Winter, The  (Bantam, 2003.)


The Last Rune #5.


                People from our world struggle to learn how to control magic in order to defeat evil sorcery in another reality.


Keep of Fire, The  (Bantam, 1999, Earthlight, 1999.)


The Last Rune #2.


                The narrowing of the gap between our world and a magical other universe has caused a series of disasters in that realm, and two people from ours find themselves cast in the role of the saviors of both worlds.


Tower of Doom  (TSR, 1994.)


Part of the multi-author Ravenloft series.


A deformed man lives in a tower, rumored to be a monster but actually just a very unhappy human.  Elsewhere, a noble uses dark magic to raise an army of zombies to do his bidding.  This variation of The Hunchback of Notre Dame is heavy on atmosphere and light on action.




Kindred Spirits  (TSR, 1991.)


Dragonlance Meeting Sextet #1.


                Accused unjustly of murdering an elf, the protagonist must find a way to identify the real culprit.  The guilty party takes violent steps to prevent being discovered.


ANTHONY, PATRICIA  (Also writes Science Fiction.)


Flanders  (Ace, 1998.)


                A World War I soldier begins to experience visions of a world populated by those who have died on the battlefield.  Marginal.


ANTHONY, PIERS  (See also collaborations which follow.  Also writes Science Fiction and Horror.)


Air Apparent  (Tor, 2007.)


Xanth #30.


The disappearance of a magician results in a series of quests.


And Eternity  (Morrow, 1990, Severn House, 1990, Avon, 1991.)


Incarnations of Immortality #7.


Evil has become the dominant force in the world, so one human and two supernatural beings team up to locate the personification of Good in a bid to restore balance to the universe.


Bearing an Hourglass  (Del Rey, 1984, Severn House, 1986.)


Incarnations of Immortality #2.


An ordinary human agrees to become the personification of Time itself.  The other incarnate forces all seem friendly to the newcomer, but Satan has a way of manipulating others for his own purposes, and the naÔve addition to their number is easy prey.


Being a Green Mother  (Del Rey, 1987.)


Incarnations of Immortality #5.


A woman whose music has the power to mesmerize people learns from Fate that she is to become the personification of Nature, but that it has been prophesized that Nature will be bound to Evil.  She immediately suspects that the man with whom she is in love is Satan in disguise.


Blue Adept  (Del Rey, 1981, Granada, 1983.)


Apprentice Adept #2.


Stile exists in two worlds, one magic, one scientific, and someone is trying to kill him in each place.  On one plane he is involved in a series of computer monitored contests, while on the other he is faced with a dragon and an unfriendly unicorn.


Castle Roogna  (Del Rey, 1979, MacDonald, 1984.)


Xanth #3.


A ghost and a zombie fall in love (I'm not making this up), so a young boy agrees to search for a potion which will make their union possible.  In order to do so, he occupies an adult body and travels back to a time when the ghost was alive, and unfortunately falls in love with her himself.


Centaur Aisle  (Del Rey, 1982, MacDonald, 1984.)


Xanth #4.


The ruler of Xanth is on his way involuntarily to exile in our world, and the heir apparent is a young man with little self confidence.  So he gathers a small group of friends and sets out to rescue the missing king, ultimately causing more trouble than he cures.


Chaos Mode  (Ace, 1993, Harper, 1994.)


Mode #3.


Denizens of the world of magic and our own world, accompanied by an alien from another planet, set out to help a young woman overcome her problems.  Menaces include the dreaded Mind Predator and more mundane villains.  An unusual blend of fantasy and science fiction.


Color of Her Panties, The  (Avon, 1992, Morrow, 1992, New English Library, 1992.)


Xanth #15.


More Xanthian madness as an enchanted pair of underpants play a role in the resolution of a power struggle among the goblins, a perilous journey through time and space, the quest to find personal destinies, and the daring theft of a Roc's egg.


Crewel Lye  (Del Rey, 1984, New English Library, 1990.)


Xanth #8.


A magical warrior who possessed the power to recover from any wound has finally died when the parts of his body were so scattered that he could not use his magic.  Now in the form of a ghost, he enlists the aid of a young girl in his quest to recover his bones and restore himself to life by reassembling them.


Cube Route  (Tor, 2003.)


Xanth #27.


                A quest for the secret of personal beauty turns out to have magical complications.


Currant Events  (Tor, 2004.)


Xanth #28.


                Someone has written Xanth's history, in advance.


Dastard, The  (Tor, 2000.)


Xanth #24.


                A villain sells his soul to the devil in exchange for the ability to alter the history of Xanth to his liking.  Fortunately, he underestimates the resourcefulness of a particularly competent young woman who converts him to the desire to be good again.


Demons Don't Dream  (Tor, 1993, New English Library, 1993.)


Xanth #16.


Two youngsters from our own world are drawn into Xanth via a role playing game that turns very real. Then they discover the future of that magical land may lay in their hands.  Seems like even more puns than usual this time.


DoOon Mode  (Tor, 2001.)


Mode #4.


                An evil wizardís plans involve defeating a determined young woman.


Double Exposure  (Doubleday, 1982.)


Apprentice Adept omnibus volume containing the first three novels.


Dragon on a Pedestal  (Del Rey, 1983, Orbit, 1984.)


Xanth #7.


The dragon set to guard the border of Xanth has broken free and a plague of amnesia is spreading through the population.  The land's greatest magician overindulged in a youth spell and is now an infant.  And on top of everything else, a young girl is lost in the forest where she may fall prey to the dragon, or something even worse.


Esrever Doom (Tor, 2013.)


Xanth #37.


Only one person in Xanth is not affected by a spell that makes ugly things beautiful and vice versa.


Faith of Tarot  (Berkley, 1980, Ace, 2006.)


Tarot #3.


Trapped on a world where whatever you dream can be transformed into reality, an Earthman encounters various supernatural creatures before traveling to Hell itself.


Faun and Games  (Tor, 1997.)


Xanth #20.


Further adventures in Xanth, as a satyr and his companions discover that there is an entire new world to be found on a tiny planet that orbits the head of a princess at Castle Roogna.


Five Portraits


For Love of Evil  (Avon, 1990, Morrow, 1988.)


Incarnations of Immortality #6.


An unhappy lover and powerful magician assumes the mantle of Evil after he dies, and sets himself in opposition to Satan in a struggle for domination of the afterlife.


Fractal Mode  (Ace, 1992, Harper, 1992.)


Mode #2.


A woman from our own world trapped in a magical universe escapes from her captors and sets out to help free her fellow women from the domination of magic wielding men.  Her goal is to seek the knowledge that will alter the nature of the virtual world.


Geis of the Gargoyle  (Tor, 1995, New English Library, 1996.)


Xanth #18.


A gargoyle visits the magical ruler of Xanth to secure a spell that will banish pollution from his river and free his fellow gargoyles.  In order to be granted that wish, he must complete a quest, hampered by the usual cast of characters and misadventures.


Ghost Writer in the Sky


God of Tarot  (Jove, 1979, Ace, 2006.)


Tarot #1.


Fantasy despite being set on another planet. Although modern religions are emerging on Tarot, there is still a strong belief in the occult.  A visiting Earthman investigates this anomaly and discovers that the tarot deck manifests creatures which can actually interact with humans and cause deaths.


Golem in the Gears  (Del Rey, 1986.)


Xanth #9.


A crotchety golem sets out to find a missing pet dragon, and ends up rescuing fair maidens, thwarting evil witches, and accomplishing other heroic tasks, many of which are humorous in nature.


Harpy Time  (New English Library, 1993, Tor, 1994.)


Xanth #17.


The child of a goblin and a harpy is sent off on a quest to find her true nature.  After a series of wacky adventures, she acquires maturity and confidence in herself..


Hasan   (Magazine version, 1969.  Borgo, 1977, Dell, 1979, Tor, 1986.)


An Arabian Nights style story in which a poor man is sent on a journey to find the secret of changing copper into gold.  His adventures include dealing with afrits and genies, wizards and princesses, villains, and heroes, beautiful women and monsters, and much more.


Havoc  (Mundania, 2003.)


                A former human colony world has discovered real magic.


Heaven Cent  (Avon, 1988.)


Xanth #11.


The magician protector of Xanth is missing, so a young shapechanger sets out to find out what happened to him.  He encounters the usual array of goblins, dragons, and other fantastic creatures before solving the mystery.


Isis Orb


Isle of View  (Avon, 1990, Morrow, 1990, New English Library, 1991.)


Xanth #13.


A shapechanger's life becomes difficult when he is forced to choose between two prospective wives, although he is rescued in the nick of time by the kidnapping of a young centaur.  During the course of recovering the missing child, he meets an elf girl, who solves his romantic problems as well.


Jumper Cable  (Tor, 2009.)


Xanth #33.


A battle among demons endangers the future of Xanth.


Juxtaposition  (Del Rey, 1982, Grafton, 1986.)


Apprentice Adept #3.


Stile, who travels between worlds of science and magic, discovers that the Oracle, which had helped him in the past, is now apparently working to bring about his death.  Unless he discovers what forces are working behind the scenes and why, Stile might die, and by doing so cast the future of both universes in doubt.


Key to Chroma


Key to Destiny


Key to Havoc (Mundania, 2003.)


Key to Liberty


Key to Survival


Killobyte  (Ace, 1993.)


Two people are lured into an elaborate series of virtual reality computer games with a deadly secret.  Dying in the game isn't just depressing, it's downright dangerous. 


Knot Gneiss  (Tor, 2010.)


Xanth #32.




Luck of the Draw  (Tor, 2012.)


Xanth #36.


Demons compel a man to court a woman who is uninterested in romance.


Magic of Xanth, The  (Doubleday, 1981.  Wings, 1994, as Three Complete Xanth Novels.)


Xanth omnibus containing the first three novels.


Man from Mundania, The  (Avon, 1989, New English Library, 1990.)


Xanth #12.


A bored young princess sets out on a quest to a magical new world, except the one she ends up in is our own, where magic doesn't work, mythical creatures don't exist, but it's still possible to have a string of wild adventures.  She does so before returning to her own universe.


Mercycle  (Tafford, 1991, Ace, 1992, Grafton, 1993.)


A young adventurer gets more than he bargained for when he falls in love with a mermaid and discovers that lost Atlantis has only been misplaced. 


Night Mare  (Del Rey, 1983, Orbit, 1984.)


Xanth #6.


The world of Xanth is under attack by hordes of nomadic barbarians and the king is missing again.  The Night Mare is an intelligent horse whose job is to deliver dreams, but she is puzzled by the prophetic warnings she has been asked to deliver and eventually takes a hand in things, even though thatís against the rules.


Ogre, Ogre  (Del Rey, 1982, Orbit, 1984.)


Xanth #5.


A half human, half ogre is magically transformed into an intelligent creature and given the mission of escorting a number of young women on a dangerous journey.  Suddenly smart enough to understand the oddity of his position, he eventually approaches a magician to find out what has happened to him, but only after the usual array of adventures. 


On a Pale Horse  (Del Rey, 1983, Panther, 1985.)


Incarnations of Immortality #1.


When Zane kills Death personified, he finds himself drafted into filling the vacancy.  Initially he is pleased because he believes that he has become all powerful, but then he discovers that even Death is just a pawn in the hands of Satan.


Out of Phaze  (Ace, 1987, New English Library, 1989.)


Apprentice Adept #4.


The minds of a robot and an apprentice sorcerer are magically transposed between alternate worlds of science and magic with adventurous and humorous results. 


Pet Peeve  (Tor, 2005.)


Xanth #29.


                An army of robots threatens to overrun the world of Xanth.


Phaze Doubt  (Ace, 1990, Putnam, 1990, New English Library, 1991.)


Apprentice Adept #7.


An invasion by alien creatures seems likely to result in the conquest of both planes of existence in the final installment of this series.  Two children manage to make friends with one of the invaders, and on the strength of that friendship hinges the fate of two worlds.


Pornucopia  (Tafford, 1989.)


A deliberately silly and overtly sexy book involving the magical properties of smegma, talking animals, succubi, and other creatures of fantasy.


Quest for Magic, The  (Del Rey, 2003.)


                Omnibus of A Spell for Chameleon, The Source of Magic, and Castle Roogna.


Question Quest  (Avon, 1991, Morrow, 1991, New English Library, 1992.)


Xanth #14.


Xanth's patron magician is still missing so a zombie girl decides to search for him just to make life more interesting.  Unfortunately, her path takes her to Hell itself where the magician who befriends her must decide which of his several wives to save from Hell.


Robot Adept  (Ace, 1988.)


Apprentice Adept #5.


A robot and a sorcerer, both switched to a parallel world opposite their own, forge an alliance to protect both planes of existence.  But supernatural monsters and aliens from other planets show up in both places as well.


Roc and a Hard Place, A  (Hodder, 1996, Tor, 1996.)


Xanth #19.


More pun filled nonsense in Xanth, this time revolving around the trial of a parent accused of using a naughty word in front of her six century old egg.


Source of Magic, The  (Del Rey, 1979, MacDonald, 1984.)


Xanth #2.


Bink, the hero of the first volume in this series, is sent by his kind to discover the source of magic in Xanth.  Unfortunately, through doing so he threatens to banish magic from the entire realm.


Spell for Chameleon, A  (Del Rey, 1977, MacDonald, 1984.)


Xanth #1.


The opening volume of this very popular series of lightly humorous adventures is set in a world where everyone has the gift of magic except, apparently, the protagonist.  He sets out on a quest to discover the nature of his hidden talent, finding friends and dangers along the way.  It turns out he is immune to magical attacks.


Split Infinity  (Del Rey, 1980, Granada, 1983.)


Apprentice Adept #1.


Another series that blends science fiction with fantasy, this one alternating between worlds of science and magic, Proton and Phaze.  A citizen of Proton is magically transported to Phaze where he learns that his mirror image has been murdered, and that he's next on the killerís list.


Stork Naked  (Tor, 2006.)


Xanth #30.


                A stork steals the baby it was supposed to deliver, carrying it off to another reality.


Swell Foop  (Tor, 2001.)


Xanth #25.


                The demon who controls gravity in Xanth has gone missing, and the future of the realm is in peril.  The usual diverse array of characters is assembled for a quest to find a set of magical rings that could be used to restore balance.


Tarot  (Ace, 1987.)


Tarot omnibus containing Faith of Tarot, Gods of Tarot, Vision of Tarot.


Three Complete Xanth Novels. (See The Magic of Xanth.)


Two to the Fifth (Tor, 2008.)


Xanth #31.


A cyborg and his friends oppose the power of evil sorcery.


Under a Velvet Cloak


Unicorn Point  (Ace, 1989.)


Apprentice Adept #6.


The forces of evil, both supernatural and alien, once again menace the parallel worlds of Phaze and Proton, and only the transposed personalities of two unlikely heroes can save their worlds from subjugation.


Up in a Heaval  (Tor, 2002.)


Xanth #26.


                A band of diverse adventurers seeks to save Xanth from a demon's wrath.


Vale of the Vole  (Avon, 1987.)


Xanth #10.


The author continues to mix various magical creatures into strange crossbreeds in this volume.  This time it's a quest to raise an army or magical defenses to protect a peaceful community from the attacks of a horde of demons.


Virtual Mode  (Ace, 1991, Putnam, 1991, Harper, 1991.)


Mode #1.


A woman from our world falls in love with a visitor from another plane of reality where dragons and other mythical creatures exist.  She crosses over and finds herself in a world where women are deprived of the power of magic, which is reserved exclusively for men.


Vision of Tarot  (Berkley, 1980, Ace, 2006.)


Tarot #2.


On the planet Tarot, real and unreal aren't always distinguishable.  A visitor of Earth discovers that here is is possible to encounter dragons, demons, and other supernatural beings, all controlled by the Tarot deck.


Well Tempered Clavicle  (Tor, 2011.)


Xanth #35.


More comical adventures.


Wielding a Red Sword  (Del Rey, 1986.)


Incarnations of Immortality #4.


An unhappy human assumes the aspect of War and uses his newfound powers to bring peace to the world.  Or at least that's his intention.  Satan isn't happy with this new state of affairs, and tricks the protagonist into coming to Hell.  Unfortunately for Satan, War's powers then enable him to organize a rebellion against the Lord of Hell.


With a Tangled Skein  (Del Rey, 1985.)


Incarnations of Immortality #3.


A human woman assumes the role of Fate and sets her powers in opposition to those of Satan when he plots to seize the sole of the woman's human granddaughter.


Xanth by Two  (Tor, 2010.)


Omnibus of Demons Don't Dream and Harpy Time.


Xone of Contention  (Tor, 1999.)


Xanth #23.


                The usual cast of wacky characters is assembled in a new quest, this time to magically avert a flood that threatens all of Xanth.


Yon Ill Wind  (Tor, 1996, Hodder, 1996, New English Library, 1997.)


Xanth #21.


A demon traveling incognito and a family from our universe join forces to save Xanth from destruction when a magical storm of unprecedented power threatens to destroy the entire world.  That happens a lot in Xanth.


Zombie Lover  (Tor, 1998.)


Xanth #22.


                A young woman has various adventures as she seeks to escape the attentions of the king of the zombies, who wishes to make her his bride.




Dream a Little Dream  (Tor, 1999.)


                Two women, both of whom have troubled lives, possess the power to make dreams become reality, though neither of them realizes it at first.  Their eventual wakening brings them true freedom for the first time in their lives.




Amazon Slaughter  (Berkley, 1976.)


Jason Striker #4.


Jason Striker pits his mastery of martial arts and psychic powers against a newly revived ninja society organizing itself in Brazil.


Bamboo Bloodbath, The  (Berkley, 1974.)


Jason Striker #3.


A string of brutal murders has some of America's wealthiest men worried, but martial artist Jason Striker learns the truth, a shapechanger is hidden within the highest government circles.


Kiai!  (Berkley, 1974.)


Jason Striker #1.


A martial arts adventure with fantastic elements.  The protagonist combats an evil sensei who can transfer elements of his spirit to others and telepathically cause their deaths.


Mistress of Death  (Berkley, 1974.)


Jason Striker #2.


A martial artist's followers are attacked by a group powered by a new drug that makes them effectively invulnerable to ordinary humans.


Ninja's Revenge  (Berkley, 1975.)


Jason Striker #4.


The spirits of long dead ninja warriors occupy the bodies of the living.  An American student of the martial arts must battle a secret society organizing in South America and disrupt their plans for a new reign of terror in the modern world.




Quest for the Fallen Star  (Tor, 1998.)


                A routine quest journey in an unusual world menaced by an evil force.




Through the Ice  (Underwood Miller, 1989, Baen, 1992.)


A dying man regains consciousness in a land where magic works, then has a series of adventures in an ice covered world full of barbarians and sorcerers and monsters.




If I Pay Thee Not in Gold  (Baen, 1993.)


In a world where women rule men through the power of magic, one rebel refuses to use her abilities to subjugate the man she has come to love.  Together they initiate a change which will complete transform the society in which they live.




Gutbucket Quest, The  (Tor, 2000.)


                A music lover finds himself transported into an alternate world where music is magic.  There he must rescue the fair maiden and save the world.




Across the Frames  (Guild America, 1992.  Wings, 1994, as Three Complete Novels.)


Omnibus of the first 3 Kelvin novels.


Chimaera's Copper  (Tor, 1990, Grafton, 1992.)


Kelvin of Rud #3.


Two old enemies unite to strike at Kelvin, kidnapping his pregnant wife, while Kelvin himself is a prisoner of a chimera, trapped in an alternate world.


Dragon's Gold  (Tor, 1987.)


Kelvin of Rud #1.


In order to free his people from the rule of an evil sorcerer, Kelvin of Rud seeks to steal the golden scales of a powerful dragon and fulfill an ancient prophecy.


Final Magic  (Guild America, 1992.)


Omnibus of the last two Kelvin novels.


Mouvar's Magic  (Tor, 1992, Harper, 1994.)


Kelvin of Rud #5.


The final battle shapes up as Kelvin and his family and the confederation they lead are opposed by a witch and a professor, both intent on causing a new and more devastating war.


Orc's Opal  (Tor, 1990, Harper, 1993.)


Kelvin of Rud #4.


His old enemies defeated, Kelvin has merged several small kingdoms into a greater union.  A malevolent witch lures his children onto an ill-fated mission that may draw the world into a fresh outbreak of war.


Serpent's Silver  (Tor, 1988.)


Kelvin of Rud #2.


It's difficult being the central figure in a prophecy, because everyone has ideas about how one should go about fulfilling one's destiny. Kelvin deals with mysterious serpents, the kidnapping of his father, the machinations of a witch, and other intrigues and dangers.


Three Complete Novels.  (See Across the Frames.)




Secret of Spring, The  (Tor, 2000.)


                A woman from another planet flees an evil sorcerer  by hiding on Earth, where she is befriended by a man who mistakenly believes that she is romantically attracted to him.  The villain follows, with occasionally comic consequences.              




Willing Spirit, The  (Tor, 1996.)


A young man's modest quest to discover his fate becomes more complicated and dangerous when two immortals make him the subject of a bet, each trying to alter his circumstances in order to win.


ANTIEAU, KIM (Also writes Science Fiction and Horror.)


Coyote Cowgirl  (Tor, 2003.)


                A woman solves a series of mysterious disappearances with the help of a magical talking skull.


Jigsaw Woman   (Roc, 1997.) 


A satiric variation of the Frankenstein story.  The protagonist is assembled from the bodies of three dead women and sets out on a voyage of self discovery in a chauvinistic world.  Alternately funny and tragic.


ANTILLES, KEM  (Pseudonym of Kevin J. Anderson and Rebecca Moesta, whom see. Also writes Science Fiction.)


Siege of the Tower  (TSR, 1994. )


A multi-path gamebook in which you defend a magical object from an attacking army despite a spell that makes it impossible for you to use metallic weapons.


ANTON, SHARI  (Pseudonym of Sharon Antoniewicz.)


Twilight Magic  (Warner, 2006.)


Historical romance involving psychic visions.


ANTONIORROBLES  (Pseudonym of Antonio Robles Soler.)


Refugee Centaur, The   (Twayne, 1952.)


                Amusing and satiric story of a centaur born into the modern world, his problems adjusting to his surroundings, and the problem his surroundings have adjusting to him.


ANTON, SHARI  (Pseudonym of Sharon Antoniewicz.)


Midnight Magic  (Warner, 2005.)


                Historical romance with magical charms.




Till the End of Time   (Doubleday, 1990.)


Alex Balfour #3.


                A young boy is magically drawn back through time to World War II where he attempts to convince Roosevelt not to drop the atomic bomb on Japan.  Needless to say, he doesnít succeed.


Time After Time  (Carroll & Graf, 1985, Laurel, 1987.)


Alex Balfour #1.


                Not seen.  A young man discovers that he can magically move back through time.


Twice Upon a Time  (Carroll & Graf, 1988, Dell, 1990.)


Alex Balfour #2.


                A man with the power to travel through time goes back to witness Custerís Last Stand, and almost gets caught in the massacre.


APPLEGATE, K.A.  (Also writes Science Fiction.)


Brave the Betrayal  (Scholastic, 2000.)


Ever World #8.


                A group of apparently friendly aliens offers to exchange information with a group of teenagers trapped in their magical pocket universe.  The aliens quickly use what they learn to begin building powerful weapons, much to the horror of the humans.


Entertain the End  (Scholastic, 2001.)


Ever World #12.


                Before they can return to our world, a group of teenagers must help Merlin to mend the harm their presence has done to a magical universe.


Enter the Enchanted  (Scholastic, 1999.)


Ever World #3.


                The search for Senna, a missing teenager, continues.  The adventurers leave one culture behind and run into Merlin himself, but this Merlin has a personal agenda that does not include helping a band of teenagers.


Discover the Destroyer  (Scholastic, ?)


Ever World #5.


                More adventures in an alternate universe where all the figures and creatures of legends are real and exist simultaneously with their own spheres of influence.


Fear the Fantastic  (Scholastic, 2000.)


Ever World #6.


                A group of teenagers enter a dream world where they encounter the Greek gods in Olympus.  An evil alien god is attempting to seize power so they must come to the aid of Zeus himself.


Gateway to the Gods  (Scholastic, 2000.)


Ever World #7.


                The teens must team up with Zeus to help him defend Mount Olympus from an attack by an alien race trapped in Ever World.


Inside the Illusion  (Scholastic, 2000.)


Ever World #9.


                A group of teens drawn by a friend into a series of parallel universes discover the reason for their journeying.


Land of Loss  (Scholastic, 1999.)


Ever World #2.


                Despite warnings to stay clear, a teenager enters an alternate world searching for the girl he loves, in this installment visiting the land dominated by ancient Mexican gods.


Mystify the Magician  (Scholastic, 2001.)


Ever World #11.


                The teens' travels take them to ancient Ireland.


Realm of the Reaper  (Scholastic, 1999.)


Ever World #4.


                In their continuing search mission in the mystical Ever World, a band of teenagers stumbles into a new country which turns out to be an analogue of the Hell of Christian mythology.


Search for Senna  (Scholastic, 1999.)


Ever World #1.


                Four teenagers follow a girl into a magical world where the Norse gods are at war with those of ancient Mexico.


Understanding the Unknown  (Scholastic, 2000.)


Ever World #10.


                A group of teens are headed for Olympus to help the gods in another battle when the god Neptune intervenes and sends them on a side adventure to Atlantis.


APULEIUS  (There are many other editions than those listed below.)


Golden Ass, The  (Collier, 1962.)


The classic fantasy of a man transformed into an ass after partaking of a magic potion.




Hunter of the Light   (Harper, 1995.)


A Celtic fantasy about a magical stag which appears every few years in fulfillment of a curse.  Unless slain by a sacred spear, horrible things will happen, so on each occasion a hero is chosen to hold the evil at bay.  This is the longish story of one such hero.


ARCHER, ALEX  (House pseudonym.)


Bathed in Blood (Gold Eagle, 2015.) (Joseph Nassise)


Rogue Angel #53.


Creed tracks down a woman trying to make herself invulnerable.


Beneath Still Waters (Gold Eagle, 2015.)  (Joseph Nassise.)


Rogue Angel #55.


A woman with a magic sword searches for Nazi gold.


Blood Cursed  (Gold Eagle, 2013.)  (Michelle Hauf.)


Rogue Angel #44.


Rumors of vampires vs a magic sword.


Bone Conjurer, The  (Gold Eagle, 2010.) (Michele Hauf.)


Rogue Angel #24.


A mystical skull.


Celtic Fire (Gold Eagle, 2014.) (Steven Savile)


Rogue Angel #50.


A magical sword.


Chosen, The  (Gold Eagle, 2007.)  (Victor Milan.)


Rogue Angel #4.


                A religious ceremony is the center of phenomena which endanger both the Vatican and the nature of time itself.


City of Swords  (Gold Eagle, 2012.)  (Jean Rabe.)


Rogue Angel #39.


A woman with a magic sword confronts a megalomaniac descendant of Charlemagne.


Clockwork Doomsday  (Gold Eagle, 2013.) (Mel Odom.)


Rogue Angel #43.


A robot minotaur from ancient times.


Cradle of Solitude  (Gold Eagle, 2011.) (Joseph Nassise.)


Rogue Angel #33.


The search for a Confederate treasure gets dangerous.


Day of Atonement (Gold Eagle, 2015.)(Steven Savile.)


Rogue Angel #54.


A madman tries to revive the Inquisition.


Death Mask (Gold Eagle, 2015.) (Steven Savile.)


Rogue Angel #52.


A woman with a magic sword rescues a friend.


Destiny  (Gold Eagle, 2006.) (Mel Odom.)


Rogue Angel #1.


                The magical sword of Joan of Arc, the tomb of an inhuman beast, a band of criminals, two immortals, and a band of militant monks all interfere with the life of a young archaeologist.


Devil's Chord, The  (Gold Eagle, 2014.  (Michelle Hauf.)


Rogue Angel #49.


Another artifact with mystic properties.


Dragon's Mark, The  (Gold Eagle, 2010.)  (Joe Nassise.)


Rogue Angel #26.


A battle involving two magical swords.


Eternal Journey (Gold Eagle, 2009.)  (Jean Rabe.)


Rogue Angel #17.


A woman with a magic sword has adventures in Australia.


False Horizon (Gold Eagle, 2011.) (Jon Merz.)


Rogue Angel #28.


A map holds the secret of access to a magical world.


Footprints  (Gold Eagle, 2009.) (Jon Merz.)


Rogue Angel #20.


A search for Bigfoot leads to trouble with a mysterious group of armed men with a hidden agenda.


Forbidden City  (Gold Eagle, 2007.) (Mel Odom.)


Rogue Angel #5.


An archaeological discovery in California leads Annja Creed to China with a secret cult of assassins on her heels.


Fury's Goddess  (Gold Eagle, 2012.)


Rogue Angel #35.


Kali claims victims from humanity.


Gabriel's Horn  (Gold Eagle, 2008.)


Rogue Angel #13.


The Holy Grail is the key to saving the world.


God Catcher, The  (Gold Eagle, 2010.)


Rogue Angel #28.




God of Thunder  (Gold Eagle, 2007.)  (Mel Odom.)


Rogue Angel #7.


Annja Creed tracks down the hammer of Thor, avoiding a party of killers.



Golden Elephant, The  (Gold Eagle, 2008.) (Victor Milan.)


Rogue Angel #14.




Grendel's Curse


Rogue Angel #48




Labyrinth (Gold Eagle, 2012.) (Jon Merz.)


Rogue Angel #34.


An ancient manuscript holds arcane secrets.


Library of Gold  (Gold Eagle, 2012.)  (Joseph Nassise.)


Rogue Angel #37.


A woman with a magic sword seeks an ancient library inside Russia.


Lost Scrolls, The  (Gold Eagle, 2007.) (Victor Milan.)


Rogue Angel #6.


Scrolls from Egypt indicate a secret from Atlantis, an alternate power source that the oil companies would not like to have known.


Magic Lantern  (Gold Eagle, 2012.) (Mel Odom.)


Rogue Angel #36.


An ancient device that opens the doorway to demons is sought by various parties.


Matador's Crown, The  (Gold Eagle, 2012.) (Michele Hauf.)


Rogue Angel #38.


A museum robbery leads to intrigue.


Mortality Principle, The (Gold Eagle, 2015.)  (Steven Savile.)


Rogue Angel #56.


A serial killer might be the reawakened golem.


Mystic Warrior (Gold Eagle, 2015.)  (Mel Odom.)


Rogue Angel #57.


A magical crystal shows up in a television studio.


Oracle's Message, The  (Gold Eagle, 2011.) (Jon Merz.)


Rogue Angel #32.


A pearl is rumored to hold the secret of eternal life.


Other Crowd, The  (Gold Eagle, 2011.) (Michelle Hauf.)


Rogue Angel #30.


The search for a magic sword turns deadly.


Phantom Prospect  (Gold Eagle, 2010.) (Jon Merz.)


Rogue Angel #27.


A sunken treasure ship is guarded by a prehistoric shark.


Polar Quest  (Gold Eagle, 2009.) (Jon Merz.)


Rogue Angel #16.


An expedition to Antactica finds a prehistoric necklace made of unknown elements.


Pretender's Gambit (Gold Eagle, 2014.)


Rogue Angel #51.


A woman with a magic sword seeks a lost treasure.


Provenance (Gold Eagle, 2008.)


Rogue Angel #11.


Creed must recover a magical artifact from modern day pirates.


Renaissance  (Gold Eagle, 2008.)


Omnibus of Destiny, Solomon's Jar, and The Spider Stone.


Restless Soul  (Gold Eagle, 2011.)  (Jean Rabe.)


Rogue Angel #29.


The dead speak in an ancient cave.


River of Nightmares (Gold Eagle, 2014.) (Jean Rabe.)


Rogue Angel #47.


A remote Amazonian tribe uses a drug to achieve an other worldly state.


Sacred Ground  (Gold Eagle, 2010.) (Jon Merz.)


Rogue Angel #21.


The discovery of ancient relics has unintended consequences.


Sacrifice  (Gold Eagle, 2009.) (Jon Merz.)


Rogue Angel #18.


Our heroine dodges angry spirits and angrier terrorists in the Phillipines.


Secret of the Slaves  (Gold Eagle, 2007.)  (Victor Milan.)


Rogue Angel #8.


Creed discovers a lost city of immortals in South America.


Seeker's Curse  (Gold Eagle, 2009.) (Victor Milan.)


Rogue Angel #19.


Creed protects a magical shrine from antiques dealers and guerillas in Japan.


Serpent's Kiss (Gold Eagle, 2008.)  (Jon Merz.)


Rogue Angel #10.


Our hero finds another mystical artifact in Japan.


Solomonís Jar  (Gold Eagle, 2006.)   (Victor Milan.)


Rogue Angel #2.


                A woman searches for an artifact said to contain the souls of demons.


Soul Stealer, The  (Gold Eagle, 2008.) (Jon Merz.)


Rogue Angel #12.


A malevolent goddess sends ghosts to trouble people in Siberia.


Spider Stone, The  (Gold Eagle, 2006.) (Mel Odom.)


Rogue Angel #3.


                An archaeologist stumbles over an artifact tied to a primitive god worshipped in Africa.


Spirit Banner, The  (Gold Eagle, 2010.)  (Joe Nassise.)


Rogue Angel #20.


An expedition finds  the burial site of Genghis Khan.


Staff of Judea  (Gold Eagle, 2013.)  (Joseph Nassise)


Rogue Angel #41.


Our hero is after the staff of Aaron this time.


Sunken Pyramid  (Gold Eagle, 2013.)


Rogue Angel #45.




Swordsman's Legacy  (Gold Eagle, 2008.)(Michelle Hauf.)


Rogue Angel #15.


A battle for possession of D'Artagnan's sword.


Tear of the Gods (Gold Eagle, 2011.) (Joseph Nassise.)


Rogue Angel #31.


A woman discovers yet another magical artifact.


Third Caliph, The  (Gold Eagle, 2013.)(Mel Odom.)


Rogue Angel #40.


The contents of an ancient tomb are connected to modern terrorists.


Treasure of Lima (Gold Eagle, 2014.) (Joseph Nassise.)


Rogue Angel #46.


A treasure hunt in Costa Rica uncovers a deadly secret.


Tribal Ways  (Gold Eagle, 2010.) (Victor Milan.)


Rogue Angel #23.


Skinwalkers are real.


Vanishing Tribe  (Gold Eagle, 2013.)


Rogue Angel #42.




Warrior Spirit  (Gold Eagle, 2007.)  (Jon Merz.)


Rogue Angel #9.


A search for a mystical artifact in Japan turns deadly.




Geek Fantasy Novel (Scholastic, 2011.)


A teen is magically transported into a virtual reality game.




Body and Soul  (Love Spell, 1999.)


                A woman discovers she has switched bodies, and if she can't switch back in time, she'll lose the man she loves.


ARCHER, PETER  (See also collaboration with David Cook.)


Great White Wyrm, The  (Wizards of the Coast, 2007.)


A Dragonlance novel.


A terrifying flying dragon menaces the countryside until it is destroyed.


ARCHER, ZOE  (Pseudonym of Ami Silber.)


Rebel  (Zebra, ?)


Blades #3.




Scoundrel  (Zebra, ?)


Blades #1.




Stranger  (Zebra, 2010.)


Blades #4.


A reporter discovers that magic is real.



Warrior  (Zebra, ?)


Blades #2.






Bear and the Nightingale, The (Del Rey, 2017.)


ARDEN, TOM  (Also writes Horror.)


Empress of the Endless Dream  (Gollancz, 2001.)


Orokon #5.


                Five magical crystals must be united to prevent a supernatural force from conquering the world.


Harlequinís Dance, The  (Gollancz, 1997, Vista, 1998.)


Orokon #1.


                Intrigue and adventure in a fantasy world.


King and Queen of Swords, The  (Gollancz, 1998, Millennium, 1999.)


Orokon #2.


                A young man on a quest must discover whether his guardian is good or evil.  Elsewhere, the girl he loves has been robbed of her memories.


Shadow Black  (Big Engine, 2002.)


                A group of strange characters meet in a remote house and have a surrealistic encounter.


Sisterhood of the Blue Storm  (Gollancz, 2000.)


Orokon #4.


                An adventurer travels to an island dominated by a group of women who have turned to evil in order to steal a magical stone.  He is pursued by a supernatural creature who has reason to hate him specifically.


Sultan of the Moon and Stars  (Gollancz, 1999.)


Orokon #3.


                An Arabian Nights style adventure involving a quest for magical jewels, the invasion of a foundering empire by savage enemies, the escape of an evil god into the world, and the desposed prince reclaiming his rightful throne.




Utinam  (Lane, 1917.)


                A woman is granted a series of wishes by the gods.




Child of Darkness (Mira, 2009.)


Lightworld #2.


A fantastic world faces destruction.


Queen of Light  (Mira, ?)


Lightworld #1.




Veil of Shadows (Mira, ?)


Lightworld #3.






Brotherhood of Wisdom, The, Brown  (Langham, 1908.)


                Not seen. A novel of the occult.




Krymsin Nocturnes (By Light Unseen, 2010.)


A secret magical war against vampires.


ARMSTRONG, ANTHONY  (Pseudonym of Anthony Armstrong Willis. Also writes Science Fiction and Horror.)


Love of Prince Raameses, The  (?, 1921.)


Not seen.


Lure of the Past  (?, 1920.)


Not seen.


Naughty Princess, The.  (See The Pack of Pieces.)


Pack of Pieces, The  (?, 1940.  Also published as The Naughty Princess.)


Collection of unrelated stories.


Prince Who Hiccupped and Other Tales, The  (Benn, 1932.)


Collection of unrelated stories.


Strange Case of Mr. Pelham, The  (Methuen, 1957, Doubleday, 1957.)


                A man discovers he has a doppelganger.


Wine of Death  (?, 1925.)


A lost world novel featuring survivors from Atlantis.


ARMSTRONG, KELLEY  (Also writes Horror.)


Dime Store Magic  (Bantam, 2004.)


Paige Winterbourne #1.


                A young women gets involved with a coven of modern day witches.


Empire of Night (HarperCollins, 2015.)




Industrial Magic  (Bantam, 2004.)


Paige Winterbourne #2.


                A modern day witch investigates a series of murders.


Sea of Shadows (Harper, 2014.)






General Buntopís Miracle and Other Stories  (Gollancz, 1934.)


                Collection of unrelated stories.


ARNASON, ELEANOR  (Also writes Science Fiction.)


Daughter of the Bear King  (Avon, 1987, Headline, 1987.)


A housewife from Minneapolis is magically transported to a fantasy world where she proves herself a formidable warrior.  But when she returns to our world, she discovers that the monsters and menaces from the other plane have come with her.


Sword Smith, The  (Condor, 1978.)


A pleasant young adventurer flees from an angry king, taking with him a baby dragon.  Despite the melodramatic plotline, the novel is good natured and notably free of the usual obligatory battles and monsters.


ARNOLD, EDWIN LESTER  (Also writes Science Fiction.)


Lepidus the Centurion  (Cassell, 1901.)


Reincarnation of a Roman in modern times leads to complications.


Phra the Phoenician.  See The Wonderful Adventures of Phra the Phoenician.


Wonderful Adventures of Phra the Phoenician, The   (Harper, 1890, Chatto & Windus, 1891, Newcastle, 1977.. George Newnes, 1910, as Phra the Phoenician.)


A novel of reincarnation, with the protagonist seeking his lost love throughout the ages.




Magic Cane, The  (Scholastic, 2007.)


Three children battle a wicked ruler.




Flight of Bright Birds, A  (Allen & Unwin, 1985.)


Blade #2.


Not seen.


Frozen City, The  (Allen & Unwin, 1984.)


Blade #1.


Alternate world in which rebels plot against an evil dictator.




Candle in Her Room, A  (?, 1966, Atheneum, 1972, Peter Smith, 1985.)




Dragon Summer  (Scribners, 1962.)


Not seen.


On the Wasteland  (Scribners, 1975.)


Not seen.  A young girl finds herself back in the days of the Vikings and scheduled to marry.


Requiem for a Princess  (Atheneum, 1967, Macmillan, 1976.)


Not seen.  A young girl travels back in time.




Amazing Mr. Prothero, The   (Thomas Nelson, 1968, Scholastic, 1975.)


Fantasy for young readers about a talking dog.




Battlemage (Orbit, 2015.)


Bloodmage (Orbit, 2016.)


Chaosmage (Orbit, 2016.)


ASARO, CATHERINE  (Also writes Science Fiction.)


Charmed Sphere, The  (Luna, 2004.)


Lost Continent #1.


                A young magician frees the heir to the throne from a magical coma in this fantasy romance.


Dawn Star, The  (Luna, 2006.)


Lost Continent  #3.


                A woman tries to decide how to use her magical powers to defend her husband's kingdom.


Fire Opal, The  (Luna, 2007.)


A woman uncertain of her own spiritual purity marries a stranger and becomes involved in a battle of magic.


Misted Cliffs, The  (Luna, 2005.)


Lost Continent  #2.


                A woman with magical powers becomes married to a man with an evil heritage.


Night Bird, The (Luna, 2008.)


Lost Continent  #4.


A land of liberated women is threatened by barbaric male invaders.




Horse Girl, The  (Ace, 1988.)


Glennys #1.


Horses are considered evil beings, familiars of sorcerers, in the society into which young Glennys has been born.  But it turns out that she has a rare magical ability, and a powerful lord discovers the truth and attempts to use her for his own purposes.


Stalking Horse, The  (Ace, 1990.)


Glennys #2.


No longer welcome in her home village, and finally free of the man who hoped to corrupt her gift for his own aggrandizement, Glennys travels to a city where she hopes to perform in an elaborate entertainment involving horses.  To do so might reveal her magical powers, which she hopes to conceal, and subject her to a fresh assault on her freedom.


Stallion Queen, The  (Ace, 1992.)


Glennys #3.


Glennys and a small band of followers have left civilization and set up their own village where they can practice their unpopular beliefs.  Its continued existence is threatened by a mysterious visitor who may have designs on her ability to communicate with animals.




Children of the Serpent Gate  (Bantam, 2005.)


Tears of Artamon #3.


                The protagonist is on a quest to rescue a kidnapped wizard in the midst of a rash of political intrigues.


Lord of Snow and Shadows  (Bantam, 2003.)


Tears of Artamon #1.


                A young painter discovers that his father was the ruler of a violent, distant land, and that he is obligated to travel there to avenge his father's murder.


Lost Child, The  (Millennium, 1998, Orion, 1998.)


                Set against the background of a displaced people living in a foreign land where they are not popular, the murder of a child precipitates a personal and societal crisis.  Kabbalistic magic and a ghost add supernatural elements.


Moths to a Flame  (Millennium, 1995, Orion, 1996.)


A corrupt kingdom is thrown into turmoil by the arrival of a pair of slaves who separately and together become instrumental in a change in the power structure.  At the same time, a deadly drug is affecting the behavior of an ever larger percentage of the city's population.


Prisoner of the Iron Tower  (Bantam, 2004.)


Tears of Artamon #2.


                Having divested himself of a demon, the protagonist finds himself imprisoned for his crimes against his people.


Songspinners  (Orion, 1996.)


A young woman dedicated to music discovers sinister secrets and disobeys her parents by befriending a pair of outcast musicians.


Tracing the Shadow  (Bantam, 2008.)


An Artamon novel.


A magical child is sheltered when a pogrom kills everyone like her.




You Had Me at Halo  (NAL, 2007.)


                The spirit of a dead woman is sent back to Earth to straighten out the details of her own death.




Angel of Mercy  (Heat, 2013.)


Erotic romance involving angels.




Dungeons of Lidir, The  (Nexus, 1991.)


                Soft core porn set in a mythical land but mostly an excuse for bondage and domination.




Spellcast  (DAW, 2011.)


An amateur theater group is the focus of magical events.


ASHLEY, JENNIFER  (See also Allyson James.)


Calling, The  (Love Spell, 2007.)


#1 in the multi-author Immortals series.


Romance about a race of warriors who protect humans from evil creatures, and fall in love in the process.


Gathering, The  (Love Spell, 2007.)


#4 in the multi-author Immortals series.


A naked warrior materializes in the opening of the climactic battle between good and evil.


Mad, Bad Duke, The  (Leisure, 2006.)


Historical romance involving magic.


Mate Bond (Berkley, 2015.)


Shifters Unbound




Midnight Wolf (Berkley, 2018.)


Pride Mates (Leisure, ?, Berkley, 2011.)


Shifters Unbound #1.


Werewolf romance.


Primal Bonds  (Berkley, 2011.)


Shifters Unbound #2.


Werewolf romance.


Shifter Mates (Berkley, 2015.)




White Tiger (Berkley, 2016.)


Shifters Unbound


Wild Cat (Berkley, 2012.)


Shifters Unbound #3.


Werewolf romance.




Mandrake the Magician  (Ace, 1979, based on the screenplay of the original television movie by Rick Husky.)


The comic strip magician thwarts spies and assassins plotting against the government of the US.




Into the Spiral (?, 1992.)


Smoke #2.


Not seen.


Jet Smoke and Dragon Fire  (?, 1991.)


Smoke #1.


Not seen.


Singing Bridge, The  (?,  1993.)


Smoke #3.


Not seen.


ASHWOOD, SHARON (Also writes Horror.)


ASIMOV, ISAAC  (Also writes Science Fiction.)


Azazel  (Doubleday, 1988, Bantam, 1990.)


Collection of humorous stories about a diminutive demon.


Magic  (Harper Prism, 1996, HarperCollins, 1997.)


Collection of unrelated short stories.


ASIRE, NANCY   (See also collaboration with C.J. Cherryh.)


Tears of Time  (Baen, 1993.)


Krotanya #2.


A generations old war between good and evil continues, but a new leader on the former side discovers he has the power to change the entire course of the war, but only if he violates the principle his people value most highly.


To Fall Like Stars  (Baen, 1996.)


Krotanya #3.


The Krotanyans are on the verge of total destruction this time, so they sacrifice the bulk of their army to open a bridge to another land where their families might survive.  Their efforts succeed, but they pay a terrible price in the process.


Twilight's Kingdom  (Baen, 1987.)


Krotanya #1.


Two non-human races battle with physical and mental weapons, a war that has lasted generations.  But now the good side, which only uses its powers defensively, is on the verge of a final, disastrous defeat unless a prophecy is fulfilled and a savior arrives.


ASPRIN, ROBERT LYNN  (See also collaborations which follow. Also writes Science Fiction.)


Another Fine Myth  (Donning, 1978, Dell, 1979, Legend, 1988.)


Myth #1.


The debut novel of a series of funny fantasy novels involving an apprentice magician, Skeeve, whose magic is untrustworthy and frequently hazardous, and Aahz, his demon master.  In their first outing, they battle dragons, angry mobs, and a demon hunter.


Another Fine Myth/Myth Conceptions  (Ace, 2002.)


                Omnibus of the two titles.


Class Dis-Mythed  (Ace, 2007.)


Myth #14.


Skeeve's stint as a teacher has the usual comical consequences.


Dragons Luck  (Ace, 2009.)


Weredragons #2.


A shapechanger has to run a convention for magic users.


Dragons Wild  (Ace, 2008).


Weredragons #1.


A disreputable man discovers he can change into the form of  a dragon.


Hit or Myth  (Donning, 1983, Ace, 1985, Legend, 1990.)


Myth #4.


Skeeve, the not always reliable court magician, is in trouble again, this time trapped into potential matrimony, while his demon partner has troubles of his own.  And if that's not enough, there's another army threatening to cross the border.


Little Myth Marker   (Donning, 1985, Ace, 1987, Legend, 1991.)


Myth #6.


Skeeve stirs up a fresh brew of enemies this time around, including a number of gamblers from whom he wins a great deal of money and rival magicians who decide it's time for his career to come to an abrupt, and bloody, end.


Myth Adventures  (SF Book Club, 1984.)


Omnibus of the first four Myth novels.


Myth Adventures 1  (Meisha Merlin, 2000.)


                Omnibus of the first 2 Myth novels.


Myth Adventures 2 (Meishea Merlin, 2001.)


                Omnibus of the second 2 Myth novels.


Myth Alliances  (Doubleday, 1987.)


Omnibus of Myth books #5-7.


Myth Chief  (Wildside, 2008, Ace, 2009.)


Myth #16.


A friendly commercial rivalry causes magical problems.


Myth Conceptions  (Donning, 1980, Ace, 1985, Legend, 1990.)


Myth #2.


Skeeve, an inept apprentice magician, wins a job as court magician.  There's a catch though. It's a small kingdom, about to be invaded by the most powerful army in the world.  And it's up to Skeeve and his demon mentor to stop them.


Myth Directions  (Donning, 1982, Ace, 1985, Legend, 1990.)


Myth #3.


More nonsensical and frequently hilarious doings as Skeeve and Aahz attempt to win a series of contests and acquire a valuable artifact.


Myth Directions/Hit or Myth  (Ace, 2002.)


                Omnibus of the two novels.


Myth-Gotten Gains  (Ace, 2007.)


Myth #15.


A magical sword leads to complications.


M.Y.T.H. Inc. in Action  (Donning, 1990, Ace, 1991, Legend, 1991.)


Myth #9.


Two very dumb bodyguards enlist in the army of a small kingdom, but internal politics and external threats make the situation so confusing that they're never quite certain whose side they are on.


M.Y.T.H. Inc in Action/Sweet Myth-Tery of Life  (Ace, 2002.)


                Omnibus of the two novels.


M.Y.T.H. Inc. Link  (Donning, 1986, Ace, 1988, Legend, 1991.)


Myth #7.


Skeeve and friends travel across dimensions, in some of which magic works, in some of which it doesn't, and once again cross trails with a vampire.


M.Y.T.H. Inc. Link/Myth-Nomers and Im-Pervections  (Ace, 2002.)


                Omnibus of the two novels.


Myth-ing Omnibus  (Legend, 1992.)


Omnibus of the first three Myth novels.


Myth-ing Persons  (Donning, 1984, Ace, 1986, Legend, 1991.)


Myth #5.


His demon mentor is still missing from the previous volume, so Skeeve and a couple of friends travel to another dimension to find him, into a world where magic doesn't work, but where vampires lurk.


Myth-Ing Persons/Little Myth Marker  (Ace, 2002.)


                Omnibus of the two novels.


Myth-ion Improbable  (Meisha Merlin, 2001, Ace, 2002.)


Myth #11.


                Our heroes are off on a treasure hunt, but they keep picking up additional partners.


Myth-Nomers and Im-Pervections  (Donning, 1987, Ace, 1988, Legend, 1991.)


Myth #8.


There's been a falling out between Skeeve and Aahz, so the former decides to visit the latter's home dimension, a world of demons, in order to apologize.  But the rules of conduct in the land of demons are very different, and the inept sorcerer finds himself in serious trouble once again.


Second Myth-ing Omnibus  (Legend, 1992.)


Omnibus of the second three Myth novels.


Something M.Y.T.H. Inc.  (Ace, 2003.)


Myth #12.


                Humorous antics in a fantasy world when the government raises taxes.


Sweet Myth-Tery of Life  (Donning, 1994, Ace, 1995.)


Myth #10.


Skeeve faces his greatest challenge yet when he tries to choose among three alluring, and dangerous women, to find his true love.

Myth-Told Tales  (Ace, 2007.)


Myth #13.


                Collection of related stories.




Obliteration  (Ace, 2006.)


Wartorn #2.


                Magical warfare in a world where it is possible to move from body to body.


Resurrection  (Ace, 2004.)


Wartorn #1.


                A sorcerer raises an army to conquer the world.




E.Godz  (Baen, 2003.)


                The imminent death of a woman who heads a corporation that deals with magic leads to a series of humorous power plays.



Dragons Deal  (Ace, 2010.)

Dragons #3.

A dragon who owns a casino gets trapped into a public appearance.

Dragons Luck  (Ace, ?)

Dragons #2.


Dragons Wild (Ace, ?)

Dragons #1.


License Invoked  (Baen, 2001.)


                A popular singer is touring the US when she is subjected to a series of magical assaults.  Special agents of two governments rush to protect her from a possibly supernatural enemy.


Myth Alliances  (Meisha Merlin, 2003.)


Myth #13.


                More hijinx as Skeeve and Aahz have to overcome the entire race of Pervects.


Myth-Taken Identity  (Ace, 2005.)


Myth #14.


                Someone steals Skeeve's identity and goes on a shopping spree.




Pharaohís Daughter and Other Stories  (MacMillan, 1900.)


                Collection of unrelated stories.




Mulata.  (Originally published in Spanish, 1963, translated by Gregory Rabassa.  Delacorte, 1967, Dell, 1967. Peter Owen, 1967, as The Mulatta and Mr. Fly.)


A tapestry novel incorporating a number of Central American legends central of which is a man's infatuation with a beautiful woman who may possess magical powers.


Mulatta and Mr. Fly, The  (See Mulata.)


ATHANS, PHILIP  (See also T.H. Lain.)

Annihilation  (Wizards of the Coast, 2004.)


A Forgotten Realms novel.


                A band of elves go on a quest.


Baldur's Gate  (TSR, 1999.)


A Forgotten Realms novel.


                Based on the computer game based on the Forgotten Realms role playing games.  Someone is sabotaging the mining community, and a young warrior must overcome ghouls, doppelgangers, and a giant spider before discovering who is responsible.


Lies of Light  (Wizards of the Coast, 2006.)


A Forgotten Realms novel.


                A wizard and an ambitious man transform their world.


Scream of Stone  (Wizards of the Coast, 2007.)


A Forgotten Realms novel.


A wizard plotting to seize power is discovered at the last moment.


Shadows of Amn  (Wizards of the Coast, 2000.)


A Forgotten Realms novel.


                Not seen.


Whisper of Waves  (Wizards of the Coast, 2005.)


A Forgotten Realms novel.


                A wizard, a politician, and a master craftsman all seek power/




Escapes of Mr. Honey, The  (Macdonald, 1944.)


                Not seen.


ATLEY, STEVE  (Pseudonym of Neal Barrett Jr, whom see.)


Dungeons and Dragons  (Wizards of the Coast, 2000, based on the screenplay by Topper Lilien and Carroll Cartwright.)


                Novelization of the film based on the popular role playing game.  An evil sorcerer tries to outwit a young empress, but she is assisted by an unlikely trio.


ATTANASIO, A.A.  (See also Adam Lee. Also writes Science Fiction and Horror.)


Arthur  (Hodder, 1996, New English Library, 1996.)


Arthur #2.


Young Arthur is a savage warrior who hesitates only when he encounters a supernatural force daunting enough to worry even him.  He also arrives at Camelot and is given a glimpse of the destiny that awaits him.


Dragon and the Unicorn, The   (?, 1994, Harper Prism, 1996, New English Library, 1996.)


Arthur #1.


An epic adventure about the quest for immortality which spans a period from the very beginning of time to the birth of King Arthur. 


Eagle and the Sword, The  (Harper, 1997.)


Arthur #2.


Merlin discovers that Arthur is a cruel, thoughtless man, and determines that he must be compelled to draw a magical sword which will in itself be enough to change the young man's personality.


Hunting the Ghost Dancer  (Harper, 1991, Grafton, 1991.)


An almost indescribable novel about two young men from a dying village in a primitive world ruled by magic and superstition.  They set out to find the mysterious ghost dancer, and discover themselves during the search.


Kingdom of the Grail  (Harper, 1992.)


Not seen.


Moon's Wife, The  (Harper, 1993, New English Library, 1994.)


A frustrated young woman believes that she is losing her mind because she keeps hearing the Moon propose marriage.  But then the Man in the Moon takes possession of a human body in order to plight his troth more convincingly. 


Serpent and the Grail, The  (Harper, 1999, Avon Eos, 2000.)


Arthur #4.


                Young Arthur defeats the enemy of his nation even after they have been emboldened by the theft of the Holy Grail which protects the island.


Wolf and the Crown, The  (Harper, 1998.)


Arthur #3.


                With the assistance of Merlin, King Arthur successfully manages his first years as ruler of Camelot.


Wyvern  (Ticknor & Fields, 1988, Grafton, 1989, Harper, ?)


Unusual rite of passage story blending historical fiction and fantasy involving a sorcerer who influences a young man's growth to manhood.


ATWATER-RHODES, AMELIA  (Also writes Horror.)


Falcondance  (Delacorte, 2005.)


Shapeshift #3.


                The young protagonist may be destroyed by his own magic if he cannot find a patron.


Hawksong  (Random House, 2003.)


Shapeshift #1.


                In a world full of shapeshifters, a girl who can change into a bird tries to forge a peace between her people and another race.


Snakecharm  (Delacorte, 2004, Dell Laurel, 2006.)


Shapeshift #2.


                The possibility of a mixed blood heir to the throne throws a fantasy world into chaos.


Wolfcry  (Delacorte, 2006.)


Shapeshift #4.


                Attempts to meld shapeshifters into a single society run into problems.


ATWOOD, MARGARET  (Also writes Science Fiction.)


Good Bones and Simple Murders  (Doubleday, 1994.)


                Collection of unrelated stories not all of which are fantasy.




Various, The  (Delacorte, 2005.)


Fairies #1.


                A young girl discovers a band of fairies.




Two Brothers  (Chapple & Kemp, 1898.)


                The English all become Roman Catholic and the world ends.


AUSTIN, R.G.  (Also writes Science Fiction.)


Castle of No Return, The  (Archway, 1982.)


Which Way Book #1.


Game book about a mysterious castle.


Curse of the Sunken Treasure  (Archway, 1982.)


Which Way Book #7.


Gamebook about a haunted treasure.


Islands of Terror  (Archway, 1985.)


Which Way Book #18.


Gamebook set in a magical undersea world.


Lost in a Strange Land  (Archway, 1982.)


Which Way Book #5.


Gamebook set in a world of dragons and wizards.


Poltergeists, Ghosts, and Psychic Encounters  (Archway, 1984.)


Which Way Book #14.


Gamebook about an investigation into psychic powers.


Spell of the Black Raven, The  (Archway, 1982.)


Which Way Book #3.


Gamebook about a magical raven and a missing treasure.


Trapped in the Black Box  (Archway, 1983.)


Which Way #12.


Gamebook set in a magical museum.


Vampires, Spies, and Alien Beings  (Archway, 1982.)


Which Way Book #2.


Game book about movie characters coming to life.




Crown Rose, The  (Pyr, 2005.)


                Isabelle of France and her brother King Louis IX have their lives changed by an immortal wanderer.




Glass Sword (Harper, 2016.)


Red Queen #2.




Red Queen, The (Harper, 2015.)


Red Queen #1.


A teenager at court discovers she has magical talents.


AVI (Pseudonum of Avi Wortis. Also writes Horror.)


Book Without Words, The  (Hyperion, 2005.)


                An apprentice must solve the mystery of a book of magic, all of whose pages are blank.


Bright Shadow   (Bradbury, 1985, Aladdin, 1988.)


A serving girl is given the power to make five wishes affecting the future of her land.  For younger readers.


Midnight Magic  (Scholastic, 2009.)


Mangus #1.




Murder at Midnight (Scholastic, 2009.)


Mangus #2 (but actually a prequel.)


Murder mystery with magic.


Perloo the Bold  (Scholastic, 1998.)


                An animal fantasy involving jackrabbits and coyotes.


Strange Happenings  (Harcourt, 2006, Magic Carpet, 2008.)


                Collection of unrelated stories.


AWLINSON, RICHARD  (House pseudonym.)


Dragonwall  (TSR, 1990.)  (Troy Denning.)


Empires #2.


                Politics and court intrigue inside an empire that is facing defeat at the hands of an invading army of barbarian warriors.  The wife of one of the leaders must win her own silent battle to save their kingdom.


Parched Sea, The  (TSR, 1991.) (Troy Denning.)


Harpers #1.


The protagonist tries to forge a peace between a nomadic people and their more advanced oppressors to prevent the eradication of the formerís culture.


Shadowdale   (TSR, 1989.)  (Scott Ciencin.)


Forgotten Realms Avatar #1.


Three gods banished from their own realm into the material world wander about looking for the keys that will get them home.  A group of adventurers battle monsters and magic gone awry as they seek to remain free of the gods' influence and pursue their own lives.


Tantras   (TSR, 1989.)  (Scott Ciencin & James Lowder.)


Forgotten Realms Avatar #2.


Although the evil god's assault on a peaceful kingdom has been repulsed, one of the chief defenders lies dead and the others are accused of his murder.  The latter escape and try to flee with the magical tablets that the evil gods seek, but their flight is hampered by the presence of a traitor in their midst.


Waterdeep  (TSR, 1989.)  (Troy Denning.)


Forgotten Realms Avatar #3.


The final battle as evil fallen gods battle others of their kind and human opponents as well for control of magical objects which will allow them to regain their former glory.




Will Success Spoil Rock Hunter?  (Random House, 1956, Bantam, 1957.)


The complete play from which the film was made, about a man who sells his soul to the devil in order to get the girl he loves.


AYLETT, STEVE  (Also writes Science Fiction.)


Velocity Gospel, The  (Gollancz, 2002.)


                Psychedelic adventure filled with demons.




Across Paris and Other Stories.   (See The Walker Through-Walls.)


Fable and the Flesh, The  (Bodley Head, 1949, Mayflower, 1965.)


Not seen.


Grand Seduction, The  (Crest, 1957. Bodley Head, 1941 and Harper & Brothers, 1951, as The Second Face.)


A middle aged man is magically transformed into a handsome young stud and sets out to seduce his own wife to see how faithful she is.


Second Face, The.   (See The Grand Seduction.)


Walker Through-Walls, The  (Berkley, ? Bodley Head, 1957, and Harper & Brothers as Across Paris and Other Stories.)


Collection of unrelated stories.




Maze Maker, The   (Holt, 1967, Longmans, 1967, Bantam, 1969, Avon, 1980.)


A witty and intelligent retelling of the story of Daedalus, who dreamed of challenging the gods by creating a way for humans to fly.


Testament of Daedalus, The  (?, 1962.)


Not seen.  The story of Icarus.


Titivulus  (Reinhardt, 1953.)


Not seen.  A demon becomes dictator of Hell.




Candle and the Flame, The (Scholastic, 2019.)


Historical fantasy with djinn.