
Robert Sheckley (1928-2005) was the first author whom I noticed primarily for his short fiction and throughout his career I found him consistently better at that length than with novels. He had a marvelous sense of humor, some of it quite dark, and several of his stories including "The Gun Without a Bang" and "A Wind Is Rising" are undeniable genre classics. Sheckley's first short story appeared in 1951 and was followed by a flood of consistently good work. He was widely anthologized and published several collections during the 1960s. A handful of the stories were adapted for television and his first novel, Immortality Inc was the basis for the movie Freejack, although the similarities are slight.
Immortality
Inc. first appeared in book form in an
abridged version as Immortality Delivered in 1958. It was then serialized
at full length as Time Killers and later retitled for the 1992 movie tie
in as Freejack. The protagonist dies in an automobile accident only to
wake up in a new body in the distant future. Blaine discovers that he has been
scooped out of time as part of a major advertising campaign, which is so
frenetically arranged that no one tells him much of anything about the world
into which he has been brought. Then the campaign is cancelled by the company
present and Blaine finds himself on the street with no money and no idea at all
of how the world of 2110 works. His adventures are often quite funny - an
element absent from the film version. For example, all the laundries are run by
Martians because Mars was colonized by the Chinese, who adopted the extinct
Martian language. Blaine is promptly taken prisoner by criminals who wipe brains
so that bodies can be used by transferring other personalities into it. While
being held he discovers that there has been absolute proof of an afterlife,
although not the one portrayed by any religion. It is now possible, almost
routine, to communicate with people who have died. Unfortunately, it turns out
that only about one person in a million makes it into the hereafter. Scientists
discover a way to increase the odds favorably, but the process is so expensive
that only the rich can afford it.
The positive existence of an afterlife causes interesting legal questions. Suicide of the body is now legal because the mind and personality survive. Some people choose to commit suicide by engaging in deadly and quasi-legal hunts to the death, a job which Blaine is forced to take when he cannot find any other method of defending himself. He is also troubled by a message from the afterlife that an insane ghost is after him, as well as an encounter with a zombie - a body usurped by a disembodied personality - which also appears menacing. Various problems ensue and Blaine becomes a fugitive who escapes by means of swapping minds repeatedly with other people, a device Sheckley would use again in the future. Eventually he discovers the truth about himself, that he deliberately killed someone in the accident that started the whole adventure, so he gives his new body to the ghost of the murdered man and goes off into the afterlife. It's an odd novel with an even odder conclusion.
The
Status Civilization
(1960) was originally serialized under the title
Omega. The protagonist awakes aboard a transport ship with no memories of
his past. He is one of many prisoners being transported to the planet Omega,
which is a penal colony for Earth. He is told that his name is Will Barrent and
that he was found guilty of murder. The culture of Omega is designed to be a
satirical mirror image of life on Earth. Social advancement comes only through
the act of murder. The laws are kept secret so that people will unknowingly
violate them and be subject to punishment. Mundane professions like running a
grocery or making clothing are considered rather unsavory jobs as opposed to
being an assassin, a poisoner, a thief, or some other variety of criminal. There
is a very rigid caste system which dictates what clothing and jewelry one wears
and everyone is required to be deferential to higher classes. The only
established religion is Satanism which strongly resembles Christianity with some
of the names swapped around. All drugs are required by law to be addictive.
Psychiatrists treat people who have an aversion to killing others, one of whom
Barrent consults when he has an induced dream that seems to confirm that he is
in fact a murderer. But different people have different memories of a very
different Earth and it isn't clear if the dream reflects reality or some kind of
induced delusion. Judicial procedures are conducted in secret at the Kangaroo
Court. The law recognizes enforced privileges, that is, certain activities are
required under penalty of death. On the other hand, the law is designed to
reward those who break the law, so long as they can get away with it.
Barrent kills a higher class citizen during his first day, mostly by luck but partly by the intervention of a mysterious woman, and thus rises in the social hierarchy and inherits the dead man's poison antidote business. The woman who helped him disappears, however, and no one will even admit that she existed. In due course, Barrent is arrested for non-addiction because he refuses to take drugs regularly. After conferring with a psychic mutant, Barrent discovers that he did not in fact commit a murder on Earth. His constant flaunting of local customs then puts him further at odds with the government who choose him as one of the quarries in an annual death hunt, which rarely allows survivors. He survives the hunt and the subsequent gladiatorial games, which means that he is beyond the law and subject to the Dark One, supposedly a manifestation of Satan. That turns out to be a ploy of a secret group who wants to smuggle someone back to Earth to foment a revolution, and Barrent is their best candidate. The story deteriorates for the final few chapters. Barrent gets aboard the transport and discovers that there is no crew, although the food dispensers work just fine. He also learns that the guards are not allowed to return to Earth until retirement after twenty years. Upon arriving he discovers that people on Earth no longer understand the technology they use, that they are conditioned from childhood to conform with post-hypnotic suggestions and by other means. Finally he sends a message back to Omega to trigger a rebellion and the hijacking of a starship, and confronts the fact that his own inner turmoil led him to confess for a murder he didn't commit. The satirical elements are very well done. The science and some of the plotting are less successful.
Sheckley's
third novel was Journey Beyond Tomorrow (1962, serialized in shorter form as The
Journey of Joenes). The novel is cast in the form of various legends and
accounts of the life of Joenes, who lived in the long ago 21st Century and whose
journey became legendary. The documents are flawed by invention and loss of
detail, as for example the confusion between a board of trustees at a power
company and the Knights of the Round Table. Joenes was raised on a small
Tahitian island and didn't leave until after his parents had died and his job
went away. Upon arriving in California, Joenes promptly meets Lum, a hippie
type, and after partaking of drugs makes the mistake of challenging a police
officer and getting himself arrested. The ensuing adventures include an
encounter with the House Un-American Activities Committee, and lampoons of
churches, education, government, the legal system, business, and many other
areas of modern human life. I particularly enjoyed the policy of persecuting
people who are paranoid so that they're right and therefore sane. Joenes becomes
a college professor, visits a Utopian community, enters government service,
survives a world war, and returns to the South Seas. The satire is farcical and
toward the end a bit repetitive, but Sheckley wisely kept the novel rather
short.
The
Tenth Victim (1965) is a bit of an oddity.
Sheckley's short story, "The Seventh Victim" was made into a movie – not a very
good one – and this is a tie in complete with stills. But the novel is not based
on the screenplay, has different characters and situations as well as a
completely different tone. The premise is that in the decadent future, it is
legal to volunteer for the Hunt, competitions in which players alternate between
being hunter and victim in a deadly game of assassination. The novel, like the
movie, focuses on one of these conflicts, between a woman seeking her final kill
before retirement and a man seeking to survive his own fourth match. Sheckley
treats it all with dark humor – such as plans to stage things so that the kill
is made by a woman disguised as a nun in the middle of St Peter's in Rome.
Ultimately the two fall in love and thwart the rules of their game.
Mindswap
(1966) is another satire. The protagonist decides to visit Mars by swapping
minds with a Martian. Unfortunately, the being he contracts with is a criminal
who has agreed to swap bodies with a dozen people and since at least one of them
has an earlier contract, he must find a new body to inhabit or recover his
original back on Earth within six hours. Unfortunately, the only detective he
can find on Mars has an unbroken record of never solving a case. He swaps into a
temporary body on another planet where the two intelligent races hunt each other
and claim not to know that they are preying on intelligent beings. Then he ends
up in the body of another alien creature who has been marked for assassination.
All he has to do is stay alive for two weeks until the threat expires. To
complicate matters further, his brain has faced so much strangeness that it
begins to interpret anything new in familiar terms, so that he can no longer
trust what his senses tell him. This leads to a kind of Graustarkian adventure
story with a touch of romance, except that everyone involved has claws. There
are a number of very funny passages but the story is a bit too long and
anecdotal to be one of Sheckley's better novels.
Sheckley's
next novel was Dimension of Miracles (1968), another broad satire. Tom
Carmody is startled one day when a bizarre man materializes in his home claiming
that Carmody has won the galactic sweepstakes. He unwisely believes that there
is no obligation on his part other than to travel to the galactic center to
claim his prize, but when he arrives, he is immediately taken prisoner, which
turns out to be a bureaucratic error. After receiving his prize, Carmody
discovers that he was chosen by error and that another Carmody should have won,
but after a deliciously inane argument about the nature and purpose of error, he
decides to keep it anyway. At that point he knows nothing about the nature of
the prize, a small box, but the prize speaks to him and has its own agenda. None
of this makes any sense, of course, and as in the Doctor Who series, everyone
seems to speak English fluently. Since no one knows how to return him to Earth,
they send Carmody to a planet populated by a single entity which created races
from its own flesh to build a civilization similar to that of Earth, while
worshipping itself. Sheckley frequently pokes fun at organized religion and in
this case religious philosophers. Being god is "a job for a simple minded
egomaniac."
The planetary intelligence tells Carmody that since the laws of predation require it, a creature exists which is attempting to hunt him down and kill him. From there he visits a planet builder, and the sequence that follows clearly anticipates Douglas Adams' Slartibartfast. While waiting for the builder to construct a machine that will take him back home, he is nearly caught by the predecessor, which transforms itself into the semblance of a ship from Earth as well as its crew. Sheckley satirizes the medical profession and organized religion throughout this sequence. Carmody then returns to Earth, except that he is displaced as time as well as being on an alternate version of his homeworld. After a brief interlude with talking dinosaurs, he is transported to another alternate Earth where he discusses the nature of art with a sentient but not very bright city which overprotects its citizens. Then he is transported to a world where everyone talks in advertising slogans. Ultimately he returns to Earth, but realizes that Earth is no better than any of the odd and dangerous places he has already visited. The humor is dark, the satire cutting, and the concept of the personal predator is fascinating.
Options
(1975) is another spoof. Tom Mishkin's spaceship malfunctions so he sets
down on an uninhabited (supposedly) world where a parts depot has been stashed.
The computer in charge advises him that the necessary part is at another
location which he will have to reach by surface travel, but since the planet is
dangerous, he is accompanied by a robot programmed to help protect humans from
anything dangerous. Unfortunately the robot was programmed for the wrong planet.
Equally unfortunately, Mishkin has ingested a drug which makes him hallucinate.
They proceed to meet a number of creatures, many of them intelligent, all of
whom for some reason speak English, and talk, run, or fight their way out of
trouble. None of the encounters are particularly memorable and all are quite
short. And the whole thing might just be the daydream of a bored but imaginative
child. Very minor.
Crompton
Divided (1978) is another forgettable spoof. Alastair Crompton became
schizophrenic as a child so his personality was split into three components, two
of which are housed in artificial bodies and sent off to other planets. Crompton
begins to feel incomplete and decides to go on a quest to reintegrate himself
despite the advice of doctors. He is essentially without much emotion, his first
splinter is libertine, and his third an amoral killer. Naturally he has a number
of diverse adventures along the way, discovers that one of his alternates does
not want to reintegrate and that the other has himself been split into two.
There are some obvious jokes along the way, most of them farcical, and a couple
of mildly interesting aliens, but like most of his other novels, this one is
episodic, repetitive, and often silly.
Dramocles
(1983) is also a spoof. Dramocles is king of the planet Glorm, which lives in
peace with its neighbor worlds until he receives a cryptic message from his
younger self insisting that he must fulfill his destiny. This seems to consist
of conquering his peaceful neighbors through treachery, much to the horror of
their respective rulers and members of his own family. There is a cute section
where some of the minor characters are aware that they are characters in a story
and attempt to increase their importance to the plot, but most of the rest is
just whimsical nonsense. This might have been a cute short story but as a novel
it begins to fray early on and never pulls itself back together despite a few
genuinely funny moments.

Victim
Prime (1987) was the first of two sequels to The Tenth Victim.
There are some inconsistencies with the first book. North America and perhaps
the world has suffered an economic and environmental collapse. Communities are
largely isolated from the outside world. The Hunt is legal only on one island in
the Caribbean where volunteers can participate in deadly duels which, we are
told by the satiric introduction, have proven to be a relatively civilized
alternative to war. Harold is a simple but ruthless man from up state New York
who decides to travel to that island and make his fortune by killing a stranger.
The story starts off fairly seriously with Harold's adventures but soon shows
signs of Sheckley's penchant for broadly farcical satire. Despite the
central plot, the novel is very episodic, a reflection of the author's obvious
greater ease with short stories. Our hero eventually gets into the Hunt, is
grandly successful, and the story just sort of peters out after that.
Hunter/Victim
(1987), the third book about the Hunt, might have been Sheckley's first entirely serious
novel, but after a few chapters he couldn't resist some satire. It takes place
early in the development of the Hunt, while it's still illegal. The protagonist
becomes embittered after terrorists kill his wife, so he is a welcome recruit
for an organization which secretly hunts down criminals whom the law has been
unable to touch. There's a good deal about the underground, but most of it
becomes farcical. There is a good deal of action but it's impossible to take any
of it seriously.

Harry
Harrison wrote several sequels to his Bill, the Galactic Hero, each in
collaboration with another writer. Sheckley was co-author of
Bill, the
Galactic Hero on the Planet of Bottled Brains (1990). Unfortunately,
this demonstrates none of the virtues of either writer. It's a rather silly
farce whose occasional attempts at satire are inane rather than biting. It opens
with Bill having a new foot grown from a bud, except that it turns out to be a
reptile's foot rather than a human one. Eventually he gets assigned to
investigate a mystery planet, which is looking for fresh bottles into which to
install disembodied brains. Naturally Bill seems like an ideal recipient. None
of the books in this series are more than mildly interesting and Sheckley's
contribution, whatever it might have been, did not make this one an exception.
Minotaur
Maze (1990) is a short fantasy novel, and another spoof. This novella
mixes SF and fantasy tropes with reckless abandon and is roughly parallel to the
legend of Theseus. It mixes anachronisms with futuristic concepts and exists
only for its jokes, with only the faintest trace of a plot.

Bring
Me the Head of Prince Charming (1991) is a collaboration with Roger Zelazny.
It has a strong and more coherent plot, which I' m inclined to attribute to
Zelazny. Azzie is a demon who is temporarily reassigned to Earth where he gets
into trouble involving a precocious young girl who traps him and a demonic poker
game, which tempts him. He is inspired to press his idea for an entry into a
contest between Good and Evil in which he will create a new Prince Charming and
his Princess, give them free will, but act behind the scenes to produce a less
pleasing outcome. He gets the go ahead from the top demons to proceed, although
there are certain practical matters like a shortage of castles to hamper his
progress. Naturally his plans go awry and good triumphs in the end, sort of,
after a series of humorous encounters. Other than a couple of sidetrips that
felt like filler, this was a well organized and generally quite funny romp much
less prone to slapstick than Sheckley's earlier novels. Zelazny and Sheckley
teamed up again with If At Faust You
Don't Succeed (1993). It's a sequel, set a thousand years later, when
good and evil have another contest. This time they are betting upon the
decisions Johann Faust will make in five scenarios from different eras in time.
The plan hatched by Mephistopheles goes awry early on when he propositions a
burglar rather than Faust, mistaking one for the other. The burglar decides he
might be able to make a fortune by playing along. Faust discovers what is going
on and chases them through this world and others, determined to take his
rightful place. But is this just a gigantic error or has the Archangel Michael
maneuvered his opponent into a fatal error?
The
Laertian Gamble (1995) is a Star Trek: Deep
Space Nine tie-in. A woman from a little known world comes to the station
intending to gamble and she hires Bashir to be her agent since her telepathic
ability disqualifies her. Bashir begins to win steadily, essentially bankrupting
Quark in short order. A warship from her planet arrives to enforce its own
gambling rules, which are that no party can stop gambling until completely
bankrupt, and since their own law also states that any resident is part owner of
his or her residence, then Quark must gamble away the entire Deep Space Nine
space station even if Federation law contradicts it. The commander is prepared
to destroy the station if it resists. Meanwhile there's an odd energy anomaly on
the station and unpredictable disasters begin to occur inside the Federation.
I'm actually a bit surprised that the editors allowed Sheckley to get away with
this as it is obviously a spoof. There's no explanation for why Sisko doesn't
call for help, or how the Laertians could get away with overriding the laws of
other civilizations in the past, or why Bashir wouldn't smell a rat when he wins
every bet, or many other plot holes. The plot grows steadily more absurd until
the day is saved, by a deus ex machina, another alien with extraordinary powers.
Minor, even for a Trek novel.
The
third and final collaboration with Roger Zelazny was A
Farce to Be Reckoned
With (1995). Azzie the demon is back with a new plan. Morality plays have
become all the rage in Europe so he decides to organize a rival one based on
immorality. The forces of good, naturally, decide to derail his plans. Their
efforts at sabotage include introducing anachronistic characters from other eras
and general mayhem, and things go from bad - literally - to completely random.
Azzie's final plan comes to just as ignoble an end as his previous efforts. The
tone is the same as with the first two books in the series, although perhaps
slightly darker, but the jokes are occasionally repetitious and this is without
doubt the weakest in the trilogy, though still better than the majority of
humorous fantasy.
Sheckley's
next two novels were both tie-ins, Alien Harvest (1994) and A
Call to
Arms (1995). The first is based on the Dark Horse comics extrapolation
of the Aliens movies. Earth is recovering from an infestation that almost
destroyed the planet. A scientist with terminal cancer teams up with a
professional thief in an effort to salvage a shipload of royal jelly taken from
aliens which the latter believes is wrecked on an uncharted world.
Unfortunately, there is another ship there, commanded by a ruthless killer who
wants the cargo for himself. Predictable consequences follow, enlivened by the
fact that the scientist has built a mechanical alien with artificial
intelligence. The second book is set in the Babylon 5 universe. The Shadow
War is over but the Drakh still have visions of interstellar consequence and
they are secretly planning an attack on Earth itself. Several people have
prophetic dreams warning them of what is coming and John Sheridan has to go into
action again. Both are serious throughout, which is not Sheckley's usual style,
but they are also both quite minor.
Sheckley's
last fantasy novel was Godshome (1999), which is one of his better
efforts. It's a humorous fantasy in which a man facing financial ruin discovers
a spell that takes him to the rest home of the gods, where he recruits the
forgotten god Leafie to help him out. Naturally there are consequences. Leafie
moves into our hero's house, and invites in a handful of friends, disreputable
gods whose powers on Earth have been curtailed for centuries. This coterie of
gods wants to create a new pantheon and a new religion, and they have plans for
the human race as well. Pandemonium ensues until they are finally outsmarted and
the status quo returns to normal. This would have been a very funny novelette,
but it runs on rather too long, a common failing in Sheckley novels, and the
jokes lose their punch the second and third time around.
Sheckley also wrote several novels in other genres as well. Perhaps the
best known of these are the five Stephen Dain adventures, which took advantage
of the fad for espionage that followed a rise in popularity of the James Bond
books by Ian Fleming. The first of these was Calibre .50 (1961). It opens
with the hijacking of a shipment of what is suppose to be crated agricultural
equipment. The company appoints an internal investigator named Thornton, through
whose eyes we see most of the action. He gets a tip about where the stolen
merchandise is being held in a warehouse and walks into an apparent trap, only
to be rescued by Dain, for whom he fortunately left a note. In short order,
Thornton discovers that he is a person of interest in the case as well, since
someone tried to kill the person who tipped him off - an undercover agent - and
he had some peripheral but totally innocent involvement with gunrunners in the
past. Dain clearly believes him innocent, but is keeping an eye on him anyway.
The undercover agent, a woman from the country to which the stolen goods -
actually weapons - are intended to be shipped distrusts him. There are also
rival arms dealers, one of whom thinks that Thornton is behind the theft, and
threatens him if he doesn't turn over the cargo. The action takes them to an
island in the Caribbean for an exciting finish. It's a very effective thriller
and one wonders if Sheckley's penchant for satire might have made him miss his
calling.
The
second Stephen Dain novel was Dead Run (1961) and
it is also excellent. The theft by Russian agents of secret NATO documents in
England goes awry when a small time thief impulsively grabs the briefcase
containing them and runs off. Agents from both sides try to track him down in a
search that goes from England to France to Austria. Dain is more or less in
charge of the US effort, although he has some minor trouble with an impatient
local intelligence chief, and he is also trying to protect an American tourist
who was the only witness able to identify the thief. We don't see a lot of Dain
this time either. In fact, a good deal of the story is told from the point of
view of the thief, who is presented as a sympathetic character down on his luck
and desperate to find a way out of the trap his life has turned into. But
selling secrets turns out to be a lot more difficult and dangerous than he
expected. Oddly, Dain is the least developed of the characters in this
short but surprisingly complex adventure story. There's also an exciting climax
with a sports car battling a tank that would be great on a movie screen.
Live
Gold (1962) was the next in the series. This time Dain is after a slave
trader who recruits people from remote villages in North Africa for trips to
Mecca, then arranges for them to be declared illegal aliens in Saudi Arabia and
remanded to his custody. Since slavery was legal at the time Sheckley set this,
the deluded pilgrims are then sold to the highest bidder. Once again we see
little directly of Dain because we only know that he is one of the seven
European men accompanying the latest batch across North Africa. The
slaver, along with a Greek informer, are sure that one of them is Dain in
disguise, but they are frustrated in their efforts to unmask him. We the readers
know no better. When they finally strike and murder one of the men, it is not
Dain at all but a South African detective following one of the remaining six,
who stole diamonds and is attempting to escape retribution. There is also a
rival slave trader whose enmity complicates matters further. We don't find out
which one is Dain until the book is nearly done, and at least part of the climax
is offstage as well. A bit more sedate than the first two and not quite as
gripping, but still a very fine thriller.
Next
up was White Death (1963). This time Dain teams
up with an Iranian with convoluted motives to track down what appears to be a
drug distribution operation working out of somewhere on the Iranian/Afghan
border. They join forces with a raiding party from one tribe and are able to
destroy a heroine processing plant high in the mountains, but not before the
latest shipment is carried off by another tribe. Dain wants to stop the shipment
and determine the new delivery route, so they set out in pursuit, but after a
pitched battle and other delays, they learn that they are too late to prevent
the transfer to a group of Arab couriers. The chase continues over a dangerous
desert and another gun battle takes place before the Arabs appear to have
escaped once again. Although this one is also pretty good, it is marred by
a weak ending, with Dain rescued after he falls into a trap. Even the rescue is
rather artlessly contrived.
The
last Stephen Dain adventure was Time Limit
(1967). This time he's doing some investigative work for a rebel group trying to
decide on the timing for an attempted break with the Iraqi government. What
should have been a quick, routine reconnaissance goes awry when he is betrayed,
arrested, rescued, pursued, and realizes that he doesn't know who can be trusted
and who cannot. Most of the novel is an extended chase across a desert, which
ultimately ends with Dain and his companions either dead or captured.
Inexplicably his captors release him finally and in time for him to deliver his
message that the rebellion has been anticipated and will provide the Iraqis with
an excuse to slaughter the rebels. He also figures out that the leaders of that
group never meant for him to succeed, that they always knew things would go
badly, but that this was the only way for them to hang onto their leadership
positions. There are some other surprises, most of them similarly depressing.
Another good Dain story, but unfortunately the last.
The
Man in the Water (1961) is another suspense
novel, but bears no other resemblance to the Dain series. Dennison is a sailor
stranded on St. Thomas island, hoping for a crew opening on some passing vessel.
His past and present include moments of rage and violence. Although he thinks of
himself as a good man down on his luck, he is actually a malcontent on the verge
of a major breakdown. Much of the story consists of flashbacks to Dennison's
earlier adventures in Asia and the South Pacific, none of which make us like him
any better. Eventually he finds a birth with Captain James, the two of them to
travel up to New York City where Dennison hopes to borrow money from his sister.
James is an experienced roughneck himself but the two men seem to be compatible.
Tensions rise between the two men, particularly when Dennison finds out that
James has a large amount of cash with him. He fantasizes about losing the
captain overboard, or perhaps even pushing him off the boat. Eventually he acts
but James is able to cling to the boat, moving to another spot whenever Dennison
comes after him with a boathook. The second half of the book consists of their
duel, and Dennison's ultimate defeat and death. The action comes too late,
however, and since we don't like either man, the outcome is not emotionally
satisfying.
The
Game of X (1966) is another spy novel, but it's a
gentle spoof rather than a serious story. William Nye agrees to pose as a
courier in a trap designed to capture a foreign agent in France. The process
succeeds and the agent is led to believe that Nye is actually the mysterious
Agent X. This should have been the end of it, but later the spy offers to defect
on condition that Agent X handle things, so Nye finds himself posing once again.
This time, however, the other side has more competent agents, although they also
are taken in by the illusion that he is a superspy. Nye is twice captured by the
enemy and twice escapes, still without disabusing them of the notion that he is
competent at his job. Complication piles upon complication and Nye considers
running for his life, but never quite takes that step. In fact, he rises to the
occasion and after saving the day, his handlers aren't so certain that he isn't
in fact a spy who managed to fool even them. As good as the Dain novels, if not
entirely plausible.
Sheckley
was writing a conventional detective series at the time of his death. The three
published titles were Draconian New York
(1996), The Alternative Detective (1993), and
Soma Blues (1998). Hob Draconian is an ex-hippie
working - occasionally - as a private investigator living in Spain. When he
discovers that he needs a large sum of money to pay off his mortgage quickly or
face the loss of his home there, he goes to New York looking for a quick,
profitable job, as well as finalizing his divorce from the troublesome Mylar. He
takes a job escorting a model to France, gets involved with a drug smuggling
ring, has various adventures, and survives to come back in the second book. The
second title, first in the series, has an even more desperate and harassed
Draconian investigating missing surfboards, the disappearance of an old friend,
and another bunch of drug dealers. The third and least interesting also involves
drugs, plus a hit and run accident that might have been murder. All three are
competent and readable but none of them have the excitement of the Stephen Dain
novels or the humor of his better SF.
Sheckley's
first short story collection was Untouched
by Human Hands (1954). As with the novels, most of these have humorous
elements, but it is more controlled and less inclined to slapstick. In "The
Monsters" humans land on a planet whose sluglike residents routinely kill one
another and who decide that humans aren't moral beings because they don't. "Cost
of Living" is a mild satire about consumerism. "The Altar" is a cute fantasy
about a man who gets curious about a supposed local cult and eventually finds
himself cast as their sacrifice. "Shape" has shapechanging aliens invading Earth
and discovering that they're happier assuming the forms of various Earth
animals, a freedom which is denied them within their own culture. It's one of
the best in the collection. "The Impacted Man" is also very good. A man finds
himself caught in a strange time warp that is sensitive to his elevation above
the ground. "Untouched by Human Hands" is a problem story about two
stranded spacemen trying to find something to eat in an alien warehouse, but the
humor is forced and silly. "The King's Wishes" is a minor fantasy about a kind
of genie who is stealing from a contemporary appliance store to provide luxuries
for a king of doomed Atlantis. In "Warm" a man begins to perceive reality as a
single, formless series of patterns rather than a physical location. "The
Demons" is another minor fantasy about a human conjured by a demon. "Specialist"
concerns a starship composed of specialized aliens who need to replace one
member of their crew with an Earthman. There's no real point to the ending. "The
Seventh Victim" was the basis of the movie and later novel, The Tenth Victim.
The short is better than either of the longer forms. The last two, "Ritual" and
"Beside Still Waters" are very minor, one about aliens welcoming human visitors
with an elaborate ritual and the other about an old man and his robot companion
aging and dying on a converted planetoid. Although lightweight overall, it was a
nice selection of Sheckley's short fiction.
Citizen
in Space (1955) is a very similar collection. It opens with "The
Mountain Without a Name". Rapacious humans are about to ruthlessly exploit a new
world when a series of accidents interferes disastrously, at the end of which we
discover that all human occupied planets are undergoing similar crises because
the universe has gotten tired of our thoughtlessness. "The Accountant" is about
a child who refuses to be a wizard because he wants to be an accountant.
"Hunting Problem" is cute. A shapechanging alien child stalks three human
explorers in order to get a pelt, and ends up with one of their jumpsuits. "A
Thief in Time" is a cute but nonsensical story about a man chased through time
because of crimes he hasn't yet committed. "The Luckiest Man in the World" is a
vignette about a man rhapsodizing about the marvels of technology, gradually
revealing that he's the last man left alive after an apocalypse. "Hands Off" is
a pretty good bit about human criminals trying to steal an alien starship and
running into technical problems. You have to be careful what you wish for in
"Something for Nothing." A machine from the future gives a present day man
everything he wants, but then presents the bill. In "A Ticket for Tranai" a
naive Earthman moves to a planet rumored to be Utopian, only to discover that
robbery is legal - hence no crime, married women are kept in suspended animation
most of the time, and other things that discourage him from staying. In "The
Battle" humans use robots to battle the forces of Satan and when they win, God
elevates them to Heaven instead of the human race. A peaceful human colony out
of contact with the rest of humanity forgets how to commit violence or crime in
the implausible "Skulking Permit." The title story is a very minor satire on
Cold war mentalities. "Ask a Foolish Question" is about the ultimate computer
which has answers to every question, but cannot be useful because no one knows
how to ask the right questions. Not quite as good as the first collection
but a close second.
Sheckley
moved from Ballantine to Bantam for his next few collections, starting with
Pilgrimage to Earth (1957). The title story is a rather minor piece about
a colonist who travels to the homeworld which he believes to be the only place
where true love can be found, only to discover that love is an artificial
construct. "All the Things You Are" is a first contact story that suggests that
humans are going to be offensive no matter how careful they are. "Trap" is an
implausible story about an alien who uses a matter transmitter to dispose of his
wife. In "The Body" a scientist's mind is transplanted into a dog's body, but
there's almost no plot. "Early Model" is a very good story, however, and one of
several in which Sheckley suggests that advanced technology isn't always a
blessing. In this one, a space explorer is wearing a protective suit which he
cannot take off during a field test on an alien world whose residents decide
that he is a demon. The suit does indeed protect him from physical attack, but
some of the side effects might kill him just as efficiently. "Disposal Service"
is a non-fantastic story about a man who turns down a professional murder
service only to find that his wife employed them. "Human Man's Burden" is a
silly and rather chauvinistic story about a planetoid farmer who gets an
unexpected mail order bride. "Fear in the Night" is a mild little suspense story
about an angry husband who causes his wife to have bad dreams. "Bad Medicine"
involves a psychopath who submits to robotic therapy, but the machine is set for
a Martian mind. "Protection" is one of Sheckley's best stories. A human accepts
prescient warnings of danger from an invisible alien entity, unaware that this
will make him potential prey for other alien entities, particularly if he
lesnerizes. Unfortunately, he doesn't know what the word means so he sneezes and
dies. "Earth, Air, Fire, and Water" is another story about an advanced spacesuit
that doesn't work as well as expected. "Deadhead" is a rather bad story about a
man who teleports to Mars. "The Academy" is a satire about conformity and the
expanding definition of mental illness. "Milk Run" is an amusing variation of
the space voyage where everything goes wrong with the cargo story and "The
Lifeboat Mutiny" returns to the theme of technology run amuck, this time a
sentient lifeboat that overrides the wishes of its occupants. Despite a few good
stories, this was generally inferior to his first two collections.
His
next collection was Store of Infinity (1960),
a much better selection. The opening story, "The Prize of Peril," is one of his
best known. The protagonist participates in a life action reality show in which
he is hunted through a city by a team of killers while all the action is
monitored by television crews and broadcast life. This anticipated a number of
other SF stories with similar themes, including most recently the Hunger Games
series by Suzanne Collins. "The Humours" (aka "Join Now") is a novelette which
was expanded later into Crompton Divided. "Triplication" is a set of
three unrelated vignettes, essentially elaborate jokes. The premise of "The
Minimum Man" is that explorers of potential colony worlds should be incompetent
to prove that a colony has a chance to succeed. This rather shaky core idea
results in an amusing story that doesn't bear close examination of how the
actual plot elements work. "If the Red Slayer" is a minor story about soldiers
being revived from the dead to fight again. :The Store of the Worlds" is a nice
gimmick story about a method of temporarily visiting an alternate world. "The
Gun Without a Bang" is a great story about the dangers of advanced technology. A
man with a disintegrator gun not only discovers that its silence means that wild
animals aren't afraid of it, but also discovers that the indiscriminate
destruction endangers himself as well. In "The Deaths of Ben Baxter" time
travelers try to change the course of history in three parallel but very
different worlds, only to run into problems in each case. The rationale for all
of this is pretty hokey but the story is amusing nonetheless. The general
quality is much higher than in his previous collections.
Notions:
Unlimited (1960) is also a superior selection. "Gray Flannel Armor" is a
satire of computerized dating services and the death of romance. "The Leech" is
a kind of monster story. A spore from space that can consume and convert any
mass or energy into its own body endangers the Earth, is lured into space, but
unwisely shattered creating billions of clones of itself. "Watchbird" is another
caution against technology. Flying machines that can sense and prevent murder
are supposed to eliminate violent crime, but their definition of murder expands
to include any taking of another life, even swatting a fly. "A Wind Is Rising"
is one of my favorites,. Two men stationed on a windblown planet discover that
hurricane forces are just a light breeze there. "Morning After" is about a man
who thinks he's having a drug induced hallucination but he has actually been
transported to Venus and set down in a jungle. Probably the weakest story in the
book. "The Native Problem" is another amusing but implausible story about a lone
earthman on a remote planet who cannot convince a group of colonists that he is
not a native. "Feeding Time" is a very short fantasy about a man who realizes
that since he is a virgin, he's the proper food for a gryphon. Space explorers
find a depopulated planet in "Paradise II" and run into trouble with an
automated space station that uses them as a matrix for food production. A plan
to defraud a time travel insurance company goes awry in Double Indemnity."
"Holdout" is a minor piece about racism in the distant future, which doesn't
understand racism in the present. In "Dawn Invader" a human mentally invades an
alien's body, only to discover he is not the first. "The Language of Love"
is a precise formulation of emotions which unfortunately make human emotions
seem trite.
Shards
of Space (1962) opens with "Prospector's Special." A prospector in
the desert of Venus refuses to turn back even when he runs out of water,
overcomes various problems, strikes it rich, but has to thwart a bureaucracy in
order to survive. "The Girls and Nugent Miller" is a rather depressing post
apocalyptic story in which a lone male survivor casts aside his pacifism when he
encounters some uncooperative female survivors. "Meeting of the Minds" pits a
handful of men on an island against an alien creature that can control the minds
of all living things. It's the best story in the book. "Potential" is a
completely implausible story about a man who stores four billion human
personalities in his mind when the sun is about to go nova. "Fool's Mate" is a
good one. Two rival space fleets refuse to engage because their computers tell
them that whoever attacks will lose, until one man turns off the computers and
launches a random attack that completely perplexes the enemy. "Subsistence
Level" is a mildly amusing satire about a future in which the concept of a rough
life has changed dramatically. "The Slow Season" is a very minor vignette about
a tailor who takes a job involving the supernatural. "Alone at Last" is another
gimmick story about a man seeking complete privacy. Multiple discoverers of
immortality are imprisoned by a secret cabal in "Forever", another minor piece.
"The Sweeper of Loray" is an implausible spoof of racism and alien biology. "The
Special Exhibit" is non-fantastic, a murder plot involving a museum exhibit.
This collection seems to have been drawn from Sheckley's 1950s work not selected
for the earlier anthologies and it consists primarily of minor work.
Next
came The People Trap (1968), which was also
drawn largely from stories published during the 1950s. The title story involves
an overpopulated future and a dangerous race through an anarchistic Manhattan to
claim title to an entire acre of land. "The Victim from Space" is a first
contact story with an alien race that believes a painful, lingering death is the
greatest thing one can achieve. A human space explorer is outwitted by aliens
who invent a language on the fly in " Shall We Have a Little Talk?" There are
more space travelers in "Restricted Area", this time on an enigmatic planet
which turns out to be a windup toy - literally. "The Odor of Thought" is an
interesting puzzle story about a man stranded on a planet where the local
wildlife hunts telepathically. "The Necessary Thing" is a clever problem story
involving AAA Interplanetary Decontamination service about a machine that will create anything you want, but only once for each
object. The same characters buy an alien machine that produces a worthless
stream of material and which they can't turn off in "The Laxian Key". "Redfern's
Labyrinth: is a non-fantastic vignette about a man who may or may not have been
hoaxed. "Proof of the Pudding" is a very minor last man on Earth story.
Three prospectors fight and die over a cache of lost Martian technology in "The
Last Weapon." "Fishing Season" is an excellent though obvious piece about humans
disappearing, thanks to a fisherman from another reality. "Dreamworld" is a very
minor story about a man who determines that reality is mutable. "Diplomatic
Immunity" is a problem story involving an apparently invulnerable ambassador
from an aggressive alien race. The last story is "Ghost V," another AAA
Decontamination story. Our two heroes deal with a planet whose atmosphere
creates deadly monsters from the id. Overall, a pretty good collection.
Can
You Feel Anything When I Do This? was published in 1971 and contains
what were then Sheckley's more recent short stories, which tended to be even
more satiric than his earlier work. The title story involves a self aware
futuristic vacuum cleaner that falls in love with a human woman. The hero of "Cordle
to Onion to Carrot" discovers the liberating feeling of being a bully rather
than being bullied. "The Petrified World" is a cute piece about a man living in
what we would consider the dreamworld who has nightmares of a reality where
everything's nature is fixed. "Game: First Schematic" is a very short piece
about a public gaming event that isn't entirely comprehensible. A scientist
tries unsuccessfully to breed an animal which can prey on humans in the rather
dark "Doctor Zombie and His Little Furry Friends." "The Cruel Equations" pits a
man against a robot guardian who takes everything literally. "The Same to
You Doubled" is a not particularly clever deal with the devil story. "Starting
from Scratch" is a trivial bit about worlds within worlds. "The Mnemone" is a
short version of Ray Bradbury's Fahrenheit 451. After an apocalypse, a
few people have memorized books. "Tripout" is a rather silly story about an
alien visiting Earth. "Notes on Perception of Imaginary Differences" is a
vignette about the difficulty distinguishing between people. "Down the
Digestive Tract" is another story in which we think humans are hallucinating
that they have different body types, but it's actually the human form that is
the hallucination. "Pas de Tros of the Chef, the Waiter, and the Customer" tells
a mundane story from three different perspectives. "Aspects of Langranak" is a
boring but brief piece about a man on an alien planet. In "Plague Circuit" time
travelers from the future sow plagues in the past to keep the population down.
And finally there is "Tailpipe to Disaster", a minor tale of space soldiers
bonding. All in all, a rather minor selection.
The
stories in The Wonderful Worlds of Robert Sheckley (1979) were all drawn
from earlier collections, so the next title of interest was The
Robot Who Looked Like Me (1982). In the
title story, a harried man in a near future world employs a humanoid robot to
impersonate himself during a courtship, only to discover that the woman he is
courting has also used a robot stand in. "Slaves of Time" is a convoluted time
travel story about a man warned by a later version of himself that the time
machine discovery will be used for evil purposes, but he invents one anyway.
"Voice" is a trivial piece about a man listening to his inner voice.
"A Supplicant in Space" is an average first contact story, but "Zin Left
Unguarded, the Jenghic Palace in Flames, John Westerley Dead" is a brief, minor
spoof of genre SF. "Sneak Previews" is better, a very short tale about efforts
to use computers to predict the outcome of marriages. "Welcome to the Standard
Nightmare" is also a first contact story. A peaceful race recognizes the
aggressiveness of humans so it appoints a human as supreme leader, and he
promptly sets out to conquer Earth. "End City" is another
semi-surrealistic vignette. "The Never-Ending Western Movie" is the best in the
collection. A perpetual western is enacted in the desert, with real bullets and
real deaths. In "What is Life?" a man hears a mysterious voice asking that
question and discovers he is helping with a cosmic crossword puzzle. "I See a
Man Sitting on a Chair and the Chair Is Biting His Leg" is also quite good.
After the next war, humans are dependent upon a mutated ocean goo as their
primary source of food. A harvester is infected by the goo and becomes
irresistible to women, and then to inanimate objects. A bit silly but cute. "Is
That What People Do?" is a fantasy about magical binoculars. "Silversmith
Wishes" is a variation of the three wishes fairy tale. Despite a few good
stories, this was a pretty weak book.
In
1991, Pulphouse published the five volume The
Collected Short Fiction of Robert Sheckley, but with the exception of volume five, the stories were all drawn from
previous collections and dozens of other short stories remained, and remain
today, uncollected. About half of the stories in the fifth volume are not
mentioned above. The first of the new titles is "Meanwhile Back at the Bromide",
which actually consists of three short spoofs of trite story plots. "Five
Minutes Early" is a vignette of a man whose soul is harvest five minutes early.
A woman uses a man's obsession with the occult to win his favor in "Miss Mouse
and the Fourth Dimension." "The Helping Hand" is a vignette in which a woman
murders her husband before he can kill himself. Most of the stories in this
collection are in fact very short spoofs of various subjects, the end of the
world in "The Last Days of (Parallel?) Earth," sexual repression in "The Future
Lost," homicidal children in "The Swamp," participatory television in "The Life
of Anyone", and marriage counseling in " Goodbye Forever to Mr. Pain."
"The Shaggy Average American Man Story" stands out a bit. A man who is the
perfect statistical average discovers that he is the standard by which many
women want to gauge their sexual satisfaction. "Shootout in the Toyshop" is an
odd little story about advanced toys that come to life. "The Universal Karmic
Clearing House" suggests that luck might be bankable currency. "Sarkanger"
brings back AAA Decontamination, but it's a rather silly one about a planet
exterminating troublesome lifeforms. "At the Conference of the Birds" is even
sillier; humans open communications with birds. A man unwisely makes lover to an
alien in "Love Song from the Stars." Humans learn the downside of
appealing to the gods in "Divine Intervention" and "The Destruction of Atlantis"
is a minor parable about the effects of anomalous events at crucial moments.
"The Eye of Reality" is a pointless vignette. "There Will Be No War After This
One" is an overly long satire on the innate shortcomings of fascism and other
right wing passions. "Wormworld" is told from the point of view of a telepathic
intelligent worm living inside a planet with no conception of an external
reality. "Robotvendor Rex" is another story about a human trying to get a robot
to act outside its programming. The last two stories, "Message from Hell" and
"Dial a Death" are minor pieces about life after death.
Dimensions
of Sheckley and The Masque of Manana are both omnibus collections so
the final book of note is Uncanny Tales
(2003). "A Trick Worth Two of That" is as close as Sheckley got to real horror,
a traveler in Transylvania who is possessed by the atmosphere of the place.
"Mind Slaves of Manituri" is a gentle spoof of B movies, an asteroid terraformed
by enslaving the minds of others. "Pandora's Box - Open With Care" presents
problems on a planet where elemental spirits exist. A psychologist is given the
gift of communication by a demon in "The Dream of Misunderstanding."
Another man can create inanimate objects through magic in "Magic, Maples, and
Maryanne." "The New Horla" suggests that the creature from the de Maupassant
story might have been benevolent. "The City of the Dead" deals with out of body
experiences and goes on far too long. "The Quijote Robot" is an amusing but
slight retelling of part of the Cervantes classic in a fantasy setting. The
"Emissary from a Green and Yellow World" comes to warn Earth that the sun is
about to explode, and discovers that humans are the only intelligent but
irrational race in the universe. "Deep Blue Sleep" mixes virtual reality within
dreamworlds. In "The Day the Aliens Came" a writer sells a story to an alien
visitor, with unexpected consequences. "Dukakis and the Aliens" is an alternate
history story in which President Dukakis discovers that aliens have contacted
our government. Worlds exist within mirrors in "Mirror Games" and "Sightseeing
2179" is a vignette about a man dying in Venice in the future. The final story,
"Agamemnon's Run," is an interesting story in which people from the future
re-enact events from ancient history. Generally a weak collection though none of
the stories are actually bad.
The
Perfect Woman and Other Stories (2011) is
largely a cross collection but has a few uncollected stories as well. "Final
Examination" is from Imagination magazine in 1952. A telepathic
announcement that humanity is about to be judged eventually causes an atomic war
that wipes out the human race. Not very good. "Warrior Race" also appeared in
1952, in Galaxy. It's a problem story about
dealing with an alien race whose idea of warfare is mass suicide. "The Perfect
Woman," from Fifty Short Science Fiction Stories edited by Isaac Asimov &
Groff Conklin, is a vignette about men buying robot wives because they are more
amenable. "Writing Class" is a dreadful
joke story in which we discover that describing aliens is nonfiction rather than
fiction. "We Are Alone" was reprinted in Escape to Earth,
edited by Ivan Howard. It's a first contact story in which telepathic aliens
flee from human explorers because of the terrors that exist in our subconscious
minds. "What a Man Believes" is another minor piece about an encounter with an
up to date devil. In "What Goes Up" a man is stranded on a planet ruled by
statistics. Earthmen have to contend with telepathic invaders in "Hour of
Battle."
Uncollected Works
There is a great deal of uncollected Sheckley fiction so the titles mentioned below should not be considered exhaustive. Several stories from 1950s magazines remain unreprinted. "Operating Instructions" from Astounding is a very minor piece about the best way to treat psi powered individuals aboard a spaceship. Quite a few of Sheckley's stories from this period centered on psi powers. "Wild Talents, Inc." is a good story from Fantastic about the problems of dealing with a man with remote viewing ability who is interested in people's sex lives. A bureaucrat goes native on a world where everyone despises everyone else in "Conquerors' Planet" from Fantastic Universe. "Carrier" first appeared in If. In a future where almost everyone has powers like teleportation and levitation, the last disease on Earth is one that robs people of their powers. This is one of Sheckley's longest stories and it's surprising that he didn't include it in any of his collections. "The Hungry," from Fantastic, is a very short tale of a child who can see an invisible creature that feeds on anger.
"Time Check for Control" appeared in Climax, not an SF magazine. A history professor has to guard a scientist working on a defense against aliens who can seize control of human minds. Not very good. "Spacement in the Dark," from the same source, is quite good. A chance meteor strike leaves the crew of a spaceship with no interior lights, and the tension builds when they discover they cannot fix it. "Off Limits Planet" in Imagination suggests that only bipedal intelligent races have wars. "Minority Group" (Fantastic Universe) satirizes the idea that we can hate other groups and still be the good guy. "Warrior's Return" (Galaxy) is another psi story. A man with extraordinary powers virtually wins a war singlehandedly, but is troubled by the fact that everyone wants him to perform personal miracles for them. Very weak ending. AAA Decontamination is back in "Squirrel Cage" (Galaxy). It's another humorous adventure this time involving a plague of invisible rats. "The Mob" (Infinity) is a joke story about a mob convinced that a computer is evil until they are talked out of it, and we realize they were right in the first place. AAA Decontamination returns yet again in "The Skag Castle" (Fantastic Universe), a minor story about a possible ghost in a building left by a long vanished race. "The Martyr" (Galaxy) has a man going insane from fear even though he is immortal and invulnerable. "The Machine" (Fantastic Universe) deals with a machine that decides it doesn't want to be owned. In "Accept No Substitutes" (Infinity) a man purchasing a surrogate sex partner inadvertently ends up with one designed for an alien race.
Sheckley continued to produce short fiction throughout his career. "In a Street of Dreams" (in The City 2000 AD) a man moves to a new city where an artificial intelligence monitors every aspect of human life. "In a Land of Clear Colors" (New Constellations, 1976) is a novelet in which mixes an alien culture with Buddhist philosophy. More to come...